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Nintendo Wii U
SWITCH "WII-U" PORTS ON WII-U
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<blockquote data-quote="Moon164" data-source="post: 8515964" data-attributes="member: 375813"><p>I can not say if Google Translate cut something I said, but what I wanted to say is that Breath of the Wild in the Switch suffered from serious problems of performance and that in some rare cases the version of Wii U even got the advantage in this question</p><p></p><p>[MEDIA=youtube]9yFON2UON3k[/MEDIA]</p><p></p><p>However, the game received patches that corrected most of the frame-rate problems on the Switch, although Wii U also received updates, none of them fixed any fps issues.</p><p></p><p>and as I said, Nintendo had no reason to fix any of the Wii U problems, after all, the focus was on the Switch and making the Nintendo Switch version looks better on all the issues would help in console sales (so much so I believe which is why they removed the features of the gamepad on Wii U)</p><p></p><p>My point is, Zelda BOTW was a game developed with Wii U hardware in mind and at some point (probably when they postponed the game in 2016) they decided to make a port for the Switch to hurry up to follow the launch of the console (this would explain why before the updates the Switch version had serious frame-rate problems and why unlike other Wii U ports that run at 1080p on the Switch, BOTW runs at only dynamic 900p)</p></blockquote><p></p>
[QUOTE="Moon164, post: 8515964, member: 375813"] I can not say if Google Translate cut something I said, but what I wanted to say is that Breath of the Wild in the Switch suffered from serious problems of performance and that in some rare cases the version of Wii U even got the advantage in this question [MEDIA=youtube]9yFON2UON3k[/MEDIA] However, the game received patches that corrected most of the frame-rate problems on the Switch, although Wii U also received updates, none of them fixed any fps issues. and as I said, Nintendo had no reason to fix any of the Wii U problems, after all, the focus was on the Switch and making the Nintendo Switch version looks better on all the issues would help in console sales (so much so I believe which is why they removed the features of the gamepad on Wii U) My point is, Zelda BOTW was a game developed with Wii U hardware in mind and at some point (probably when they postponed the game in 2016) they decided to make a port for the Switch to hurry up to follow the launch of the console (this would explain why before the updates the Switch version had serious frame-rate problems and why unlike other Wii U ports that run at 1080p on the Switch, BOTW runs at only dynamic 900p) [/QUOTE]
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SWITCH "WII-U" PORTS ON WII-U
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Good times. Building is starting to get good around now for you. You making me want to make run thru again.
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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