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Nintendo GBA
Summon Night Swordcraft Story: Beginnings Stone
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<blockquote data-quote="EarthDarkness" data-source="post: 6570338" data-attributes="member: 366355"><p>There are some types of text inside the script that the game uses.</p><p>The two that happen most of the time are the ones represented by the tags: <dialogue> and <bigtext>.</p><p></p><p>The <dialogue> is you common text that appears inside textboxes most of the time. For this there isn't a limit of translated text, but every line still need to be 36 characters long. The thing is you can add as many lines as you want.</p><p></p><p>The <bigtext> is a more refined text that can be displayed at any x:y coordinate of the screen and have some visual effects. This text can be of normal size, double size, incremente a decrementing size. When the text is big the limit per nine seems to be 20 characters. In this one we also can add more lines but generally the type of text they display don't look so good when Split into multiple lines.</p></blockquote><p></p>
[QUOTE="EarthDarkness, post: 6570338, member: 366355"] There are some types of text inside the script that the game uses. The two that happen most of the time are the ones represented by the tags: <dialogue> and <bigtext>. The <dialogue> is you common text that appears inside textboxes most of the time. For this there isn't a limit of translated text, but every line still need to be 36 characters long. The thing is you can add as many lines as you want. The <bigtext> is a more refined text that can be displayed at any x:y coordinate of the screen and have some visual effects. This text can be of normal size, double size, incremente a decrementing size. When the text is big the limit per nine seems to be 20 characters. In this one we also can add more lines but generally the type of text they display don't look so good when Split into multiple lines. [/QUOTE]
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