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Stardust Sound Patcher Tutorial - How to Load and Create Sound Patches for CPS3 Games
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<blockquote data-quote="Deleted User" data-source="post: 8020347"><p>From the looks of it, you should be able to rip an existing ISO image from a CD you already own, replace the files in said ISO, and burn the patched ROM to a new CD. From what I've gathered, the CD and FBA v0.2.96 ROMs share pretty much the same file structure, with each file in the ROM/CD representing data to be loaded into the CPS3's SIMMs. Not sure if there's anything else you may need to do, but try that and see what happens.</p><p></p><p>EDIT: To stay on the safe side, only replace the files that have been patched. 10 and 20 contain important program data IIRC, so it's probably best not to touch those files unless you know what you're doing (I've heard some ROMs altering these files in order to get them to work with certain BIOSes).</p></blockquote><p></p>
[QUOTE="Deleted User, post: 8020347"] From the looks of it, you should be able to rip an existing ISO image from a CD you already own, replace the files in said ISO, and burn the patched ROM to a new CD. From what I've gathered, the CD and FBA v0.2.96 ROMs share pretty much the same file structure, with each file in the ROM/CD representing data to be loaded into the CPS3's SIMMs. Not sure if there's anything else you may need to do, but try that and see what happens. EDIT: To stay on the safe side, only replace the files that have been patched. 10 and 20 contain important program data IIRC, so it's probably best not to touch those files unless you know what you're doing (I've heard some ROMs altering these files in order to get them to work with certain BIOSes). [/QUOTE]
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