Stardust Sound Patcher Tutorial - How to Load and Create Sound Patches for CPS3 Games

Discussion in 'General Tutorials' started by B_E_P_I_S_M_A_N, May 31, 2018.

  1. B_E_P_I_S_M_A_N
    OP

    B_E_P_I_S_M_A_N seasonal waifu

    Member
    9
    Jun 7, 2016
    Antarctica
    Hell
    This is a tutorial for soundmodding CPS3 games with Stardust Sound Patcher. If you don't know what that is, click here.

    This tutorial is also on the Stardust Sound Patcher wiki.

    In this tutorial, I'll give a brief overview of how to use Stardust Sound Patcher. This guide may be updated for future releases of the program.

    This guide is written assuming that you have Stardust Sound Patcher downloaded, in addition to having a CPS3 ROM and some spare sound files on-hand. Do not ask me where to get said ROM, search the tubes for that.

    Creating Sound Patches w/ Stardust Sound Patcher
    Loading Sound Patches w/Stardust Sound Patcher

    Let me know if there's anything that needs to be clarified, and I'll update the guide accordingly.
     
  2. Azel

    Azel GBAtemp Advanced Fan

    Member
    4
    Dec 16, 2014
    France
    really cool too!

    but what if, instead of making patches for rom for FBA, I wanted to directly patch my CPS3 roms and run them on my cps3 ? ^^
     
  3. B_E_P_I_S_M_A_N
    OP

    B_E_P_I_S_M_A_N seasonal waifu

    Member
    9
    Jun 7, 2016
    Antarctica
    Hell
    I unfortunately don't have an actual CPS3 on-hand, so I don't know any of this for certain, but, from the looks of it, you're probably going to need a custom security cartridge and BIOS in order to run a game with modifications made on actual hardware. Depending on the romset you're using, you may have to reconstruct an ISO from the patched images, and that should run fine on actual hardware, given that you have a working cartridge for the game you're using. You may need to correct the checksums for the ISO to work, though I could be wrong on that one.

    If loading a custom ISO doesn't work, apparently you can use a SuperBIOS cart to load data into each of the CPS3's SIMMs manually, but that will still require a working original cartridge for the game you want to play.

    Here's my main source; it comes from a thread discussing playing Street Fighter III: 4rd Strike on actual hardware.

    Try asking around on different forums, see what people have to say on this. I'm by no means an authority on running ROM Hacks on hardware, so I'm not sure if this info is 100% accurate. Hope you can get this to work, though.
     
  4. Azel

    Azel GBAtemp Advanced Fan

    Member
    4
    Dec 16, 2014
    France
    Yeah, I own all that. (regular SH2 in my cart, instead of "capcom" SH2) my question is, "how do I build "regular" roms, instead of the way you're doing it, with patches in zips, if I understood corectly.
     
  5. B_E_P_I_S_M_A_N
    OP

    B_E_P_I_S_M_A_N seasonal waifu

    Member
    9
    Jun 7, 2016
    Antarctica
    Hell
    From the looks of it, you should be able to rip an existing ISO image from a CD you already own, replace the files in said ISO, and burn the patched ROM to a new CD. From what I've gathered, the CD and FBA v0.2.96 ROMs share pretty much the same file structure, with each file in the ROM/CD representing data to be loaded into the CPS3's SIMMs. Not sure if there's anything else you may need to do, but try that and see what happens.

    EDIT: To stay on the safe side, only replace the files that have been patched. 10 and 20 contain important program data IIRC, so it's probably best not to touch those files unless you know what you're doing (I've heard some ROMs altering these files in order to get them to work with certain BIOSes).
     
    Last edited by B_E_P_I_S_M_A_N, Jun 2, 2018
    Azel likes this.
  6. Azel

    Azel GBAtemp Advanced Fan

    Member
    4
    Dec 16, 2014
    France
    thanks :)
     
    B_E_P_I_S_M_A_N likes this.
Loading...