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<blockquote data-quote="Sonic Angel Knight" data-source="post: 7654025" data-attributes="member: 391856"><p>Thank you for telling these people that. I think since most 3D sonic games have reputation for doing what the previous person said, that why people think that. 2D SONIC is about Solid level design and challenging platforming that is broken down into different sections in a huge level featured in each of the act/zones. Is not about just going one way. Yes in 2D a general rule would be to go from left to right but is not all that simple. Is that way so you don't get lost. Unlike metroid where they give you a map and you could get lost.</p><p></p><p>Directly from the official Sonic Mania Manual itself, even tells the player that this is intended. "There are many possible routes through each act. Routes vary in difficulty, as well as reward." Depending how you progress through the stage, you can find it challenging and difficult with some good payoff at the end (either some useful items or taking huge shortcuts) or easier way that can be the simple and casual way and make progress longer.</p><p></p><p><img src="https://www.sonicthehedgehog.com/mania/manual/en/img/011.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p></p><p><img src="http://www.soniccenter.org/maps/sv3z23.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p></p><p>This has been how all 2D sonic games are, is only the 3D sonic games where is more linear than it should have been, even though they tried to keep it interesting with those power up items like light speed dash, and such. You would figure good things come from most 3D games, bigger environment, bigger places to explore, some cool secret areas, but I guess sega didn't really know what to do with a 3D sonic game. Look at these maps, 2D sonic was like leagues above most things at the time. Is anything but simple. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Sonic Angel Knight, post: 7654025, member: 391856"] Thank you for telling these people that. I think since most 3D sonic games have reputation for doing what the previous person said, that why people think that. 2D SONIC is about Solid level design and challenging platforming that is broken down into different sections in a huge level featured in each of the act/zones. Is not about just going one way. Yes in 2D a general rule would be to go from left to right but is not all that simple. Is that way so you don't get lost. Unlike metroid where they give you a map and you could get lost. Directly from the official Sonic Mania Manual itself, even tells the player that this is intended. "There are many possible routes through each act. Routes vary in difficulty, as well as reward." Depending how you progress through the stage, you can find it challenging and difficult with some good payoff at the end (either some useful items or taking huge shortcuts) or easier way that can be the simple and casual way and make progress longer. [IMG]https://www.sonicthehedgehog.com/mania/manual/en/img/011.jpg[/IMG] [IMG]http://www.soniccenter.org/maps/sv3z23.png[/IMG] This has been how all 2D sonic games are, is only the 3D sonic games where is more linear than it should have been, even though they tried to keep it interesting with those power up items like light speed dash, and such. You would figure good things come from most 3D games, bigger environment, bigger places to explore, some cool secret areas, but I guess sega didn't really know what to do with a 3D sonic game. Look at these maps, 2D sonic was like leagues above most things at the time. Is anything but simple. :P [/QUOTE]
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