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<blockquote data-quote="archeide" data-source="post: 646444" data-attributes="member: 71543"><p>This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).</p><p></p><p>I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).</p><p></p><p>A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations)</p><p>Here is the list of changes</p><p></p><p>* Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks</p><p>* Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes</p><p>* Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable</p><p>* Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).</p><p>* Options can now be saved in configuration file</p><p>* New SNES config menu</p><p>* Fixed some bugs</p><p></p><p>Optionnal feature (enabled by configuration file):</p><p></p><p>* Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.</p><p>* Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)</p><p>* Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance). This option is useful for SOM1 and FFVI (set it to BG2).</p><p>* Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)</p><p></p><p>Get it here (and patch it with DLDI):</p><p></p><p><a href="http://snemul.com/ds/SNEmulDSv05b.zip" target="_blank">http://snemul.com/ds/SNEmulDSv05b.zip</a></p><p></p><p><a href="http://snemul.com/ds/SNEmulDSv05b_M3S_R4.zip" target="_blank">http://snemul.com/ds/SNEmulDSv05b_M3S_R4.zip</a></p></blockquote><p></p>
[QUOTE="archeide, post: 646444, member: 71543"] This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!). I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough). A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations) Here is the list of changes * Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks * Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes * Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable * Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad). * Options can now be saved in configuration file * New SNES config menu * Fixed some bugs Optionnal feature (enabled by configuration file): * Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games. * Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README) * Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance). This option is useful for SOM1 and FFVI (set it to BG2). * Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance) Get it here (and patch it with DLDI): [url=http://snemul.com/ds/SNEmulDSv05b.zip]http://snemul.com/ds/SNEmulDSv05b.zip[/url] [url=http://snemul.com/ds/SNEmulDSv05b_M3S_R4.zip]http://snemul.com/ds/SNEmulDSv05b_M3S_R4.zip[/url] [/QUOTE]
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, I'll rip a bag off my Volcano to that, brother
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DDDS . Dual Developer Dedede System
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also happy birthday
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Hello
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BigOnYa
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Is it me you're looking for?
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'Cause I wonder where you are
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MysticStarlight
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wait I got the lyrics mixed up
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BigOnYa
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And I wonder what you do...Lol
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Its all good, I'm here to talk to you.
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Hello
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It's me
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I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
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I've been playing TOTK all day also
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Oh you reminded me of those elevator nightmares
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BigOnYa
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Awesome game, fun how they force you to build, but you can build as you want
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MysticStarlight
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It is super fun, I actually prefer it over BoTW
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The guy holding the sign always cracked me up, esp when you fail, and it falls
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Ah yes, that guy lol. I still need to find all his signs. The game has a lot to do though so I don't know what to finish first
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I'm 120 hours in and am still like 44.4% done
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Good times. Building is starting to get good around now for you. You making me want to make run thru again.
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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https://i.imgur.com/E1U7Nlt.mp4
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