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Save Nintendo WiFi - A project to save online servers for Wii (and DS) games
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<blockquote data-quote="Videomanman87" data-source="post: 5000193" data-attributes="member: 285031"><p>Yep. I would create a new account/player/whatever then browse the leader boards. Also add/delete friends if that game allows it (although for leaderboard games I don't think that applies, at least never saw one with friend codes too).</p><p> </p><p>As for what do to capture packets, start your packet capture, create new character/player/whaever this generates a new friend/account code (and you want this captured), connect to mulitplayer, then add and remove players friend codes (add two or three then remove them), also mute and unmute if that option is given. Play a game/start a match. Play one. Start another one but exit out early. Close the connection (log out of the wifi gate, most multiplayer games allow this..if it don't then don't worry about it). And you probably have all the data needed. Also make sure you either have a quiet network or filter out everything but your Wii traffic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>Nintendo's servers are just the lobby, or a access point to match people up. After that they turn everything over the wii for direct connections. All the game data doesn't go though their servers. Which makes it a whole lot easier to replace their servers. We just need to get the lobby built which is fairly simple. But each game can use their own method of lobby/matching players which we need to find out how they do it. Sometimes it can be reverse engineered after the fact, but it is a WHOLE HECK of a lot HARDER. And often just is not feasible.</p></blockquote><p></p>
[QUOTE="Videomanman87, post: 5000193, member: 285031"] Yep. I would create a new account/player/whatever then browse the leader boards. Also add/delete friends if that game allows it (although for leaderboard games I don't think that applies, at least never saw one with friend codes too). As for what do to capture packets, start your packet capture, create new character/player/whaever this generates a new friend/account code (and you want this captured), connect to mulitplayer, then add and remove players friend codes (add two or three then remove them), also mute and unmute if that option is given. Play a game/start a match. Play one. Start another one but exit out early. Close the connection (log out of the wifi gate, most multiplayer games allow this..if it don't then don't worry about it). And you probably have all the data needed. Also make sure you either have a quiet network or filter out everything but your Wii traffic. :) Nintendo's servers are just the lobby, or a access point to match people up. After that they turn everything over the wii for direct connections. All the game data doesn't go though their servers. Which makes it a whole lot easier to replace their servers. We just need to get the lobby built which is fairly simple. But each game can use their own method of lobby/matching players which we need to find out how they do it. Sometimes it can be reverse engineered after the fact, but it is a WHOLE HECK of a lot HARDER. And often just is not feasible. [/QUOTE]
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Actually ihops omlettes still hit haven't had one in forever
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The steak one is amazing
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K3Nv2
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Damn near $20 so fuck them
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I second that, they are good. I always get the steak and add mushrooms to it also. But yea been awhile since had myself. I used to go there every morn for coffee and breakfast, meet with my work crew, but we all stop going, too expensive.
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why are girls doing this nowadays? is this some weird way of showing dominance?
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The Real Jdbye
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it only took 40 years
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SylverReZ
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@The Real Jdbye
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SylverReZ
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they kinda did that with zelda 2 at least it had link in the title
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