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Sony PS Vita
RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included
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<blockquote data-quote="SeongGino" data-source="post: 6678499" data-attributes="member: 365956"><p>It's an (open-source?) port of 2048...</p><p></p><p>Y'know, that mobile phone game where you match numbers together in a 4x4 grid?</p><p>It's all-inclusive; just "Start Core" to play.</p><p></p><p>EDIT:</p><p>So I updated a few more things (And once again, thanks to everyone pointing out the retroarch.cfg being the reason why xmb doesn't work; the assets folder wasn't adjusted to go to app0: initially).</p><p></p><p><strong>Virtual Boy (Mednafen)</strong>, while still half-speed, now shows the entirety of the screen. It seems like this was an age-old fix I never looked into... so for now, I just bunched the screen fix with the rest of the September 12th fixes.</p><p>Removed a few bits from the performance estimations list (QuickNES, for example; it's pointless on Vita frankly).</p><p></p><p>And FINALLY updated the latest nightly date; it is NOT September 5th still.</p><p></p><p>Looking at all the fixes we've been getting lately, I'm considering separating the bugs/issues list into two halves: One that's the same as it is currently which documents CURRENT issues in the open, and a collapse panel that shows the bugs that have since been fixed for documentation/historical purposes.</p><p>If we're all fine with that, I'll see about getting it done tomorrow afternoon (EST).</p><p></p><p>(Oh, small note: Sept. 13th nightly brainfarted again; download the Sept. 14th zips now please.)</p><p><span style="font-size: 10px"><span style="color: #bfbfbf"><em>Neato, only six more days until my birthday. (^^;</em></span></span></p></blockquote><p></p>
[QUOTE="SeongGino, post: 6678499, member: 365956"] It's an (open-source?) port of 2048... Y'know, that mobile phone game where you match numbers together in a 4x4 grid? It's all-inclusive; just "Start Core" to play. EDIT: So I updated a few more things (And once again, thanks to everyone pointing out the retroarch.cfg being the reason why xmb doesn't work; the assets folder wasn't adjusted to go to app0: initially). [B]Virtual Boy (Mednafen)[/B], while still half-speed, now shows the entirety of the screen. It seems like this was an age-old fix I never looked into... so for now, I just bunched the screen fix with the rest of the September 12th fixes. Removed a few bits from the performance estimations list (QuickNES, for example; it's pointless on Vita frankly). And FINALLY updated the latest nightly date; it is NOT September 5th still. Looking at all the fixes we've been getting lately, I'm considering separating the bugs/issues list into two halves: One that's the same as it is currently which documents CURRENT issues in the open, and a collapse panel that shows the bugs that have since been fixed for documentation/historical purposes. If we're all fine with that, I'll see about getting it done tomorrow afternoon (EST). (Oh, small note: Sept. 13th nightly brainfarted again; download the Sept. 14th zips now please.) [SIZE=2][COLOR=#bfbfbf][I]Neato, only six more days until my birthday. (^^;[/I][/COLOR][/SIZE] [/QUOTE]
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