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<blockquote data-quote="Another World" data-source="post: 5603519" data-attributes="member: 111084"><p>true, but i feel the draw here is that it interfaces with the NES out-of-the-box. PC/MAC is just a selling point, they are really looking to make replacements for retro consoles.</p><p></p><p>I do have one personal complaint/concern about this design. A lot of platformers (games in general) on the NES require you to rock your thumb from B to A. When the buttons follow a drastic angular design (like using a PSX controller for emulation) it becomes much more difficult and somewhat uncomfortable to do this. I tend to reconfigure my plug-and-play controllers so the angle is downward (IE: Y-B or []-X). If the original NES controller did anything right, it was placing the buttons side-by-side. </p><p></p><p>I like this idea. I'm glad someone is trying to tackle making something modern for retro systems and attempting to create a brand out of it. I just can't jump at this particular design because I know from past experiences that it will be uncomfortable for me to game with on the NES. Buttons angled more like those found on the GBA SP --- that is doable. </p><p></p><p>-another world</p></blockquote><p></p>
[QUOTE="Another World, post: 5603519, member: 111084"] true, but i feel the draw here is that it interfaces with the NES out-of-the-box. PC/MAC is just a selling point, they are really looking to make replacements for retro consoles. I do have one personal complaint/concern about this design. A lot of platformers (games in general) on the NES require you to rock your thumb from B to A. When the buttons follow a drastic angular design (like using a PSX controller for emulation) it becomes much more difficult and somewhat uncomfortable to do this. I tend to reconfigure my plug-and-play controllers so the angle is downward (IE: Y-B or []-X). If the original NES controller did anything right, it was placing the buttons side-by-side. I like this idea. I'm glad someone is trying to tackle making something modern for retro systems and attempting to create a brand out of it. I just can't jump at this particular design because I know from past experiences that it will be uncomfortable for me to game with on the NES. Buttons angled more like those found on the GBA SP --- that is doable. -another world [/QUOTE]
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