Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
User reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Nintendo 3DS
[Release] Ultimate GB VC Injector for 3DS
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="d4mation" data-source="post: 7073902" data-attributes="member: 332807"><p>Is it possible to add in more specific palette controls?</p><p></p><p>I'm working on replicating the exact palette for Pokemon Red as it ran on the Gameboy Color (So, not Greyscale, but also not the dynamic palettes used on the Super Gameboy).</p><p></p><p>I have it working really well in BGB, but the injector doesn't seem to make it possible to inject different colors into just OBJ0 (Or as BGB calls it, OBP0) in order to get overworld sprites and attacks to be a different color than everything else.</p><p></p><p>From what I understand, these values were programmed into the Gameboy Color itself for a select few games on release, with the Pokemon titles being among them. Primarily just to separate things from the background into the foreground. Other games (Like Pokemon TCG and Pokemon Yellow in the States) which had the notch in the cartridge were hybrid carts and had full blown color palettes programmed into them.</p><p></p><p>Here's what the Title Screen looks like in BGB with these settings enabled:</p><p><img src="http://i.imgur.com/ulgTtj5.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Here's the settings for the Color Scheme in BGB if that helps at all. Just add it to the very bottom of your bgb.ini file.</p><p>[CODE]</p><p>ColorScheme=FFFFFF.9494FE.003183.000000.FFFFFF.9494FE.003183.000000.FFFFFF.30FF7B.008300.000000.FFFFFF.9494FE.003183.000000.Pokemon Red</p><p>[/CODE]</p><p></p><p>EDIT:</p><p></p><p><a href="https://gbatemp.net/threads/editing-gb-c-emulator-with-colors-read-info.420538/" target="_blank">If you look at this thread</a>, [USER=121633]@drfsupercenter[/USER] discovered a way to colorize the separate layers by looking at a config.ini from a Wii Virtual Console game, but it does not work currently on 3DS VC. It would likely require some serious code.bin patching.</p></blockquote><p></p>
[QUOTE="d4mation, post: 7073902, member: 332807"] Is it possible to add in more specific palette controls? I'm working on replicating the exact palette for Pokemon Red as it ran on the Gameboy Color (So, not Greyscale, but also not the dynamic palettes used on the Super Gameboy). I have it working really well in BGB, but the injector doesn't seem to make it possible to inject different colors into just OBJ0 (Or as BGB calls it, OBP0) in order to get overworld sprites and attacks to be a different color than everything else. From what I understand, these values were programmed into the Gameboy Color itself for a select few games on release, with the Pokemon titles being among them. Primarily just to separate things from the background into the foreground. Other games (Like Pokemon TCG and Pokemon Yellow in the States) which had the notch in the cartridge were hybrid carts and had full blown color palettes programmed into them. Here's what the Title Screen looks like in BGB with these settings enabled: [IMG]http://i.imgur.com/ulgTtj5.png[/IMG] Here's the settings for the Color Scheme in BGB if that helps at all. Just add it to the very bottom of your bgb.ini file. [CODE] ColorScheme=FFFFFF.9494FE.003183.000000.FFFFFF.9494FE.003183.000000.FFFFFF.30FF7B.008300.000000.FFFFFF.9494FE.003183.000000.Pokemon Red [/CODE] EDIT: [URL='https://gbatemp.net/threads/editing-gb-c-emulator-with-colors-read-info.420538/']If you look at this thread[/URL], [USER=121633]@drfsupercenter[/USER] discovered a way to colorize the separate layers by looking at a config.ini from a Wii Virtual Console game, but it does not work currently on 3DS VC. It would likely require some serious code.bin patching. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Nintendo 3DS
[Release] Ultimate GB VC Injector for 3DS
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
AncientBoi
Loading…
Perpo
Loading…
Psionic Roshambo
Loading…
@
Shubshub
:
oshit its the real jdbye
Today at 4:33 AM
@
BakerMan
:
guys when i get back on discord i'm making my pfp the smug DK face
Today at 4:53 AM
@
BakerMan
:
this one
+1
Today at 4:54 AM
@
The Real Jdbye
:
@BakerMan
needs more expand dong
+1
Today at 8:54 AM
@
Sonic Angel Knight
:
Today at 10:31 AM
@
Sonic Angel Knight
:
I thought it was duck season, not... king kong season....
Today at 10:31 AM
@
K3Nv2
:
https://youtu.be/_NsOxG2zwWA?si=oK21qVNxgd98AyJT
Today at 11:06 AM
@
Veho
:
https://i.imgur.com/yB4tVps.jpg
Today at 11:35 AM
@
Veho
:
To ensure Florida is the freest state in the country, we will ban
colors.
+2
Today at 11:35 AM
@
Jayro
:
Florida needs to just... break off and float away.
Today at 11:58 AM
@
Jayro
:
Be the free-est you can be. XD
Today at 11:58 AM
@
Veho
:
Freedom*
*(terms and conditions apply)
+1
Today at 11:59 AM
@
K3Nv2
:
Hawaii played it smart and said we're too hot for this land
Today at 12:19 PM
@
K3Nv2
:
https://overclock3d.net/news/cases_...d-multi-coloured-ai-cryofuze-5-thermal-paste/
+1
Today at 1:24 PM
@
BigOnYa
:
Kinda silly. But cool I guess. Its like painting your 2by4 wood studs in a wall, before covering with drywall.
+1
Today at 2:29 PM
@
BigOnYa
:
I heard a good one at the bar last night, made me think for sec. - "If you are cold, go stand in the corner, because corners are always 90 degrees."
+3
Today at 2:36 PM
@
Psionic Roshambo
:
Lol
Today at 2:44 PM
@
The Real Jdbye
:
....90 degrees is way too hot though
Today at 3:13 PM
@
The Real Jdbye
:
also, my apartment is proof that corners are not always 90 degrees
+2
Today at 3:14 PM
@
BigOnYa
:
It's just a joke..
Today at 3:16 PM
@
Psionic Roshambo
:
90K it's fine lol
Today at 3:30 PM
@
BakerMan
:
i just worked out and i'm feeling great
+1
39 minutes ago
@
BakerMan
:
kinda feeling like that remix of the perfect cell theme
36 minutes ago
@
Perpo
:
heyy does anybody knows a library where to find shader cache for ryujinx?
15 minutes ago
@
AncientBoi
:
Now go take a shower
@BakerMan
. Phew
+1
12 minutes ago
Submit
@
AncientBoi
:
Now go take a shower @BakerMan . Phew
+1
12 minutes ago
Chat
3