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Nintendo Wii U
[RELEASE] Tiramisu Environment | Free CBHC
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<blockquote data-quote="MikaDubbz" data-source="post: 9749910" data-attributes="member: 438041"><p>Alrighty, I finally, finally found a way to get everything functioning as it used to, 100% of the time on every boot, though it requires me to literally reinject every GameCube title I had before. See, in the past, I used TeconMoon's WiiVC injector and made GameCube injects in the standard way, and they always worked without issue on CBHC, but now, after much tinkering, I found that if I instead injected them with the WiiVC injector, but under advanced, specified a "custom Nintenddont Forwarder" created the install, and install that channel, they will work properly. However, I do then have to enable the autoboot option in the Nintendont loader that pops up when I first launch the installed title. But, doing that makes it so that if I launch the separate Nintendont channel, it tries to autoload no title, errors out and returns you to the main menu. So what I did was create a separate Nintendont folder in my apps folder, and then altered that boot.dol in HxD to instead of calling nincfg.bin in the root of my SD card to call a different config file (which I just directed to nixcfg.bin instead), so that the channel GC injects call the config file that autoboots it's iso while the separate Nintendont channel calls the other config and doesn't try to autoboot any iso and properly pulls up the Nintendont menu.</p><p></p><p>This method works every time again, but sadly it means I have to recreate all my GameCube inject channels for my Wii U. It is absolutely an annoying headache, but I'm grateful I've found a solution. Still don't know what the problem I was having stemmed from exactly, but at least there is a viable solution to the issue if anyone else finds themselves in the same situation I had been in.</p></blockquote><p></p>
[QUOTE="MikaDubbz, post: 9749910, member: 438041"] Alrighty, I finally, finally found a way to get everything functioning as it used to, 100% of the time on every boot, though it requires me to literally reinject every GameCube title I had before. See, in the past, I used TeconMoon's WiiVC injector and made GameCube injects in the standard way, and they always worked without issue on CBHC, but now, after much tinkering, I found that if I instead injected them with the WiiVC injector, but under advanced, specified a "custom Nintenddont Forwarder" created the install, and install that channel, they will work properly. However, I do then have to enable the autoboot option in the Nintendont loader that pops up when I first launch the installed title. But, doing that makes it so that if I launch the separate Nintendont channel, it tries to autoload no title, errors out and returns you to the main menu. So what I did was create a separate Nintendont folder in my apps folder, and then altered that boot.dol in HxD to instead of calling nincfg.bin in the root of my SD card to call a different config file (which I just directed to nixcfg.bin instead), so that the channel GC injects call the config file that autoboots it's iso while the separate Nintendont channel calls the other config and doesn't try to autoboot any iso and properly pulls up the Nintendont menu. This method works every time again, but sadly it means I have to recreate all my GameCube inject channels for my Wii U. It is absolutely an annoying headache, but I'm grateful I've found a solution. Still don't know what the problem I was having stemmed from exactly, but at least there is a viable solution to the issue if anyone else finds themselves in the same situation I had been in. [/QUOTE]
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