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Reggie Fils-Aime talks about Metroid Federation Force and fan backlash
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<blockquote data-quote="osaka35" data-source="post: 5555822" data-attributes="member: 229953"><p>It's more about how those emotions were portrayed. Everyone deals with emotions differently. How you express and deal with those emotions is an expression of who you are.</p><p></p><p>When writing a character, how you choose to portray their grappling with difficult emotions is the interesting part. What kind of person are they? How do they choose to express those emotions? how do they deal with them? How do they overcome them? Or are they overcome?</p><p></p><p>As a general rule of thumb, when writing characters, it's best to show, rather than tell. A short clip of someone looking miserable is going to make you care about their emotional state far more than if they said "I'm saaaaad". Show, don't tell. A strongly written character tends to show their emotions rather than tell you everything they're feeling. If you're experiencing the event with them, then the character generally doesn't have to say anything. If their emotions are due to a previous experience that we don't know about, then it'll have to be shown through flash-back or through conversation. Monologues talking directly to the audience (in movies/games) tend to be the absolute worst way of doing this. It comes across as lazy and boring. Just "show" every time it's possible, and "tell" as little as needed. It's how you do things if you want to do them right.</p><p></p><p>It's perfectly fine that Samus has PSTD, and that she's grappling with some really difficult emotions. That's good, that has some really amazing potential. It's human. Ripley went through very similar emotions during the alien movies (which is why they probably went this direction with Samus' character) and it was brilliant how they handled it. But the way in which they wrote Samus grappling with those emotions is just pathetic. She whines, she complains, she doesn't actually deal with anything. She just acts like an idiot for most of the time and the rest of the time just tells us in a monotonous voice what she's feeling and thinking. Just so disappointing, the potential squandered.</p><p></p><p>There's also the part that it only happens when you don't have control over her. Meaning it feels like the character you're playing is different from the one who whines and complains.</p><p></p><p>I could go on and on and on, but I think that's the gist of it.</p></blockquote><p></p>
[QUOTE="osaka35, post: 5555822, member: 229953"] It's more about how those emotions were portrayed. Everyone deals with emotions differently. How you express and deal with those emotions is an expression of who you are. When writing a character, how you choose to portray their grappling with difficult emotions is the interesting part. What kind of person are they? How do they choose to express those emotions? how do they deal with them? How do they overcome them? Or are they overcome? As a general rule of thumb, when writing characters, it's best to show, rather than tell. A short clip of someone looking miserable is going to make you care about their emotional state far more than if they said "I'm saaaaad". Show, don't tell. A strongly written character tends to show their emotions rather than tell you everything they're feeling. If you're experiencing the event with them, then the character generally doesn't have to say anything. If their emotions are due to a previous experience that we don't know about, then it'll have to be shown through flash-back or through conversation. Monologues talking directly to the audience (in movies/games) tend to be the absolute worst way of doing this. It comes across as lazy and boring. Just "show" every time it's possible, and "tell" as little as needed. It's how you do things if you want to do them right. It's perfectly fine that Samus has PSTD, and that she's grappling with some really difficult emotions. That's good, that has some really amazing potential. It's human. Ripley went through very similar emotions during the alien movies (which is why they probably went this direction with Samus' character) and it was brilliant how they handled it. But the way in which they wrote Samus grappling with those emotions is just pathetic. She whines, she complains, she doesn't actually deal with anything. She just acts like an idiot for most of the time and the rest of the time just tells us in a monotonous voice what she's feeling and thinking. Just so disappointing, the potential squandered. There's also the part that it only happens when you don't have control over her. Meaning it feels like the character you're playing is different from the one who whines and complains. I could go on and on and on, but I think that's the gist of it. [/QUOTE]
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ok I tried it and 1) it doesnt boot wood menu automatically and 2) when trying to load a game through wood theres just a loading screen
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It's low on wood
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