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<blockquote data-quote="Guild McCommunist" data-source="post: 4069282" data-attributes="member: 177066"><p>TBH for a game like this, local multiplayer is so much better.</p><p></p><p>The multiplayer is pretty mediocre from what I played though. Alone, the game is a challenging and well made (not to mention beautiful) 2D platformer. With multiple people it becomes incredibly easy to break aspects of the game to get a better score. Say for example you want to grab a rare item, but it's a difficult jump. Alone, you'd have to be good at the game to pull off a good jump. In multiplayer, you can just keep one guy sitting in a safe spot and then just jump at it time after time until your shot in the dark hits. There's also things like the ability to stack players that makes difficult, high jumps a cakewalk. If it's a time based thing (like the level is moving and you have to take a longer path to get an item), normally you'd have to be quick and agile to get the item and survive. Now you can just have the rest of your party go over while your friend sacrifices himself once the coin gets added (which is not hard to stall for).</p><p></p><p>It's also pretty easy to lose track of your character, even with everyone playing different characters with different color schemes. I played it on an average size TV and had issues with 4 players, I can't even imagine it on a small 3DS screen.</p><p></p><p>That being said, I don't really see the relevance of a 3D effect on a game that prides itself on fantastic 2D artwork. I'll probably get the Vita version for the better graphics.</p></blockquote><p></p>
[QUOTE="Guild McCommunist, post: 4069282, member: 177066"] TBH for a game like this, local multiplayer is so much better. The multiplayer is pretty mediocre from what I played though. Alone, the game is a challenging and well made (not to mention beautiful) 2D platformer. With multiple people it becomes incredibly easy to break aspects of the game to get a better score. Say for example you want to grab a rare item, but it's a difficult jump. Alone, you'd have to be good at the game to pull off a good jump. In multiplayer, you can just keep one guy sitting in a safe spot and then just jump at it time after time until your shot in the dark hits. There's also things like the ability to stack players that makes difficult, high jumps a cakewalk. If it's a time based thing (like the level is moving and you have to take a longer path to get an item), normally you'd have to be quick and agile to get the item and survive. Now you can just have the rest of your party go over while your friend sacrifices himself once the coin gets added (which is not hard to stall for). It's also pretty easy to lose track of your character, even with everyone playing different characters with different color schemes. I played it on an average size TV and had issues with 4 players, I can't even imagine it on a small 3DS screen. That being said, I don't really see the relevance of a 3D effect on a game that prides itself on fantastic 2D artwork. I'll probably get the Vita version for the better graphics. [/QUOTE]
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