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<blockquote data-quote="Jacobeian" data-source="post: 3218173" data-attributes="member: 125246"><p>It seems that people often tends to forget that a Wii is not like a PC with various CPU speed, Graphics features, etc...</p><p>Frame-skipping is only required when the emulator takes longer than 1/60s to emulate and render one frame (audio+video). </p><p>This is unnecessary since most of the time (well for NES and SNES at least), this does not happen as the Wii is powerful enough to keep a constant emulation rate.</p><p>In the rare cases where it happens (for example in a game which is very CPU-intensive), this is auto-detected and the next frame is automatically skipped to compensate the speed loss, this is also called auto-frameskip.</p><p></p><p>By having configurable frameskip, it would means that 1,2,3... frames would be skipped EVERYTIME, which would be damn worst than current situation for NES/SNES... and certainly not better for GBA emulation.</p></blockquote><p></p>
[QUOTE="Jacobeian, post: 3218173, member: 125246"] It seems that people often tends to forget that a Wii is not like a PC with various CPU speed, Graphics features, etc... Frame-skipping is only required when the emulator takes longer than 1/60s to emulate and render one frame (audio+video). This is unnecessary since most of the time (well for NES and SNES at least), this does not happen as the Wii is powerful enough to keep a constant emulation rate. In the rare cases where it happens (for example in a game which is very CPU-intensive), this is auto-detected and the next frame is automatically skipped to compensate the speed loss, this is also called auto-frameskip. By having configurable frameskip, it would means that 1,2,3... frames would be skipped EVERYTIME, which would be damn worst than current situation for NES/SNES... and certainly not better for GBA emulation. [/QUOTE]
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