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Nintendo 3DS
[Question] Possible to introduce an arm9 kernel exploit in >= 9.3 using a9lh?
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<blockquote data-quote="Urbanshadow" data-source="post: 6319885" data-attributes="member: 373710"><p>Heh I wish. Level of completion of arm9hook is certainly about 100% because you can really execute a bunch of arm9 instructions from a firm that was impossible to do before. Also from some time ago to right now, I added return status functionality, so now we can know from our arm11 cia how the execution went in arm9. </p><p></p><p>But still the execution is very limited by space (13 KB is the maximum that <a href="https://www.3dbrew.org/wiki/Memory_layout#ARM9_ITCM" target="_blank">ITCM</a> will hold for us) and by context, as the whole home menu execution is paused when arm9 goes in and tries to resume afterwards, so any possible lock on data or hardware done by the system and messed up by any arm9 code could potentially crash the system inmediatly or when going back to arm11 execution. So you can't, for now, execute whatever code. It must be somewhat careful with the environment. For curious people, our code is handled like an assembler SVC call.</p><p></p><p>The TODO, obviously is to increase that space by using FCRAM instead of ITCM (favoring size over speed) and starting the investigation of what could be safely made, and what dont. It should be theoretically possible to do memory dumps from whatever memory region. It should be also possible to break some amount of things without an inminent crash and just simply reboot the system when done.</p><p></p><p>It is not near to be useful to the regular user right now.</p></blockquote><p></p>
[QUOTE="Urbanshadow, post: 6319885, member: 373710"] Heh I wish. Level of completion of arm9hook is certainly about 100% because you can really execute a bunch of arm9 instructions from a firm that was impossible to do before. Also from some time ago to right now, I added return status functionality, so now we can know from our arm11 cia how the execution went in arm9. But still the execution is very limited by space (13 KB is the maximum that [URL='https://www.3dbrew.org/wiki/Memory_layout#ARM9_ITCM']ITCM[/URL] will hold for us) and by context, as the whole home menu execution is paused when arm9 goes in and tries to resume afterwards, so any possible lock on data or hardware done by the system and messed up by any arm9 code could potentially crash the system inmediatly or when going back to arm11 execution. So you can't, for now, execute whatever code. It must be somewhat careful with the environment. For curious people, our code is handled like an assembler SVC call. The TODO, obviously is to increase that space by using FCRAM instead of ITCM (favoring size over speed) and starting the investigation of what could be safely made, and what dont. It should be theoretically possible to do memory dumps from whatever memory region. It should be also possible to break some amount of things without an inminent crash and just simply reboot the system when done. It is not near to be useful to the regular user right now. [/QUOTE]
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[Question] Possible to introduce an arm9 kernel exploit in >= 9.3 using a9lh?
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nothing that can't easily be replaced
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@dadadad
no don't do that
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that will reset the configs
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where can i find a clean copy of the mii maker for the wii u (EU)
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, We don't ask for roms.
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The installation was only through rofms and in the game folder in content. What else can I do?
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Reminds me of that one Spanish guy who was in here a week or so ago, that wouldn't translate their messages.
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ok sry
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Si means yes, no means maybe
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, I only know very little Spanish, haven't done it in 5 years lol.
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, que tan poco?
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I took 3 years of Spanish in high school, ages ago but don't remb most of it. Like they say, if you don't use it, you lose it.
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But I don't remember most of it.
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Should I just accept that I won't play this game anymore, or is there a way to solve this problem?
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For some reason I remember a bunch of swear words tho, lol
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