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Private headers aren't safe
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<blockquote data-quote="Krakatau" data-source="post: 6029345" data-attributes="member: 317581"><p>As private headers are mostly used by people using a Sky3DS, the owners are most likely people who updated their console past 9.2. This makes it a little weird cause Sky3DS keeps supporting new versions, but if we think a little then we might realize that Nintendo has the ability to change your system and maybe detect that the header originates from another game? What might Nintendo change in the near-future to detect private headers injected in games they don't originate from?</p><p></p><p></p><p>What if they don't block Sky3DS but detect it's functionalities? Sky3DS users tend to update their system quickly, and what if they secretly add the check to something like inside the browser or apps who require forced updating? Maybe Nintendo has some methods we don't know about...</p></blockquote><p></p>
[QUOTE="Krakatau, post: 6029345, member: 317581"] As private headers are mostly used by people using a Sky3DS, the owners are most likely people who updated their console past 9.2. This makes it a little weird cause Sky3DS keeps supporting new versions, but if we think a little then we might realize that Nintendo has the ability to change your system and maybe detect that the header originates from another game? What might Nintendo change in the near-future to detect private headers injected in games they don't originate from? What if they don't block Sky3DS but detect it's functionalities? Sky3DS users tend to update their system quickly, and what if they secretly add the check to something like inside the browser or apps who require forced updating? Maybe Nintendo has some methods we don't know about... [/QUOTE]
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