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Nintendo Wii
Possible to Disable the Wii's (De)Flicker Filter?
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<blockquote data-quote="NoobletCheese" data-source="post: 9648611" data-attributes="member: 460917"><p>Yeah it's not the Wii's vfilter as Dolphin can always kill it regardless of whether the game uses compression, and toggling it on and off shows no difference in image quality (unless Ghouls n Goblins is set to 480i). </p><p></p><p>So I'm 99% sure it's not Wii's vfilter causing it, but something exclusive to the games themselves. In the same way "set dark filter" function was exclusive to N64 games, maybe there is a similar unique function these arcade games can use to set their own deflicker filter. </p><p></p><p>So we'd have to find it, possibly by toggling between 240p and 480i and dumping memory contents to see what changed, if as you say that removes the filter.</p><p></p><p>Speculation: maybe it's not actually a deflicker filter but the game simply rendering at 240p and getting bilinear scaling to 480p instead of the optimal line-doubling ("double strike") for 480i mode.</p><p></p><p>I looked at Altered Beast USA vs EUR arcade versions and strangely the EUR version is filtered, USA is not, and toggling Wii's vfilter has no effect either.. a bit like how the JPN ver of Bomberman 94 has a filter and USA ver does not. <a href="https://gbatemp.net/threads/possible-to-disable-the-wiis-de-flicker-filter.477163/page-9#post-9485544" target="_blank">¹</a></p></blockquote><p></p>
[QUOTE="NoobletCheese, post: 9648611, member: 460917"] Yeah it's not the Wii's vfilter as Dolphin can always kill it regardless of whether the game uses compression, and toggling it on and off shows no difference in image quality (unless Ghouls n Goblins is set to 480i). So I'm 99% sure it's not Wii's vfilter causing it, but something exclusive to the games themselves. In the same way "set dark filter" function was exclusive to N64 games, maybe there is a similar unique function these arcade games can use to set their own deflicker filter. So we'd have to find it, possibly by toggling between 240p and 480i and dumping memory contents to see what changed, if as you say that removes the filter. Speculation: maybe it's not actually a deflicker filter but the game simply rendering at 240p and getting bilinear scaling to 480p instead of the optimal line-doubling ("double strike") for 480i mode. I looked at Altered Beast USA vs EUR arcade versions and strangely the EUR version is filtered, USA is not, and toggling Wii's vfilter has no effect either.. a bit like how the JPN ver of Bomberman 94 has a filter and USA ver does not. [URL='https://gbatemp.net/threads/possible-to-disable-the-wiis-de-flicker-filter.477163/page-9#post-9485544']¹[/URL] [/QUOTE]
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Possible to Disable the Wii's (De)Flicker Filter?
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