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Nintendo Wii
Possible to Disable the Wii's (De)Flicker Filter?
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<blockquote data-quote="smf" data-source="post: 9508815" data-attributes="member: 159384"><p>It's left over from crt overscan. There seem to be some competing standards that disagree with each other <a href="http://renomath.org/video/linux/aspect/" target="_blank">http://renomath.org/video/linux/aspect/</a></p><p></p><p>I suspect that TV manufactures have implemented it randomly.</p><p></p><p></p><p></p><p>Not really, the NES still thinks it's outputting 256x240 pixels even if they are all black and there are no changes in the analogue waveform. There really is no concept of a pixel in analogue video, you could have each pixel a slightly different width and the analogue receiver would not care. You'll run into the dot mask on a color CRT, but I don't think they were standardized sizes. The LCD will be sampling the analogue signal, which a cheap "sample once per pixel and just display it" will look terrible (again I don't think this sampling is standardized, but I guess it would have some kind of bilinear filter).</p><p></p><p></p><p></p><p>If you want to ask each artist how he intended the image to look then go ahead, but don't assume their intent was for it to appear how it appeared on a NES in the 1980's. I doubt they cared as long as they got $$$.</p></blockquote><p></p>
[QUOTE="smf, post: 9508815, member: 159384"] It's left over from crt overscan. There seem to be some competing standards that disagree with each other [URL]http://renomath.org/video/linux/aspect/[/URL] I suspect that TV manufactures have implemented it randomly. Not really, the NES still thinks it's outputting 256x240 pixels even if they are all black and there are no changes in the analogue waveform. There really is no concept of a pixel in analogue video, you could have each pixel a slightly different width and the analogue receiver would not care. You'll run into the dot mask on a color CRT, but I don't think they were standardized sizes. The LCD will be sampling the analogue signal, which a cheap "sample once per pixel and just display it" will look terrible (again I don't think this sampling is standardized, but I guess it would have some kind of bilinear filter). If you want to ask each artist how he intended the image to look then go ahead, but don't assume their intent was for it to appear how it appeared on a NES in the 1980's. I doubt they cared as long as they got $$$. [/QUOTE]
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