Hacking Homebrew Pokéswitch - Simple Pokémon save editor for Switch

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Had not considered. On what criteria?
depending, you can take a look at pksmn's sort options, plus it gives you an option to apply multiple sort options, i think species is just nat dex number,

i mostly used pkhex or pksmn to sort my boxes for me, cuz i was always find it annoying to move pokemon from one slot and having to shift multiple over and over to get them in the right order.

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depending, you can take a look at pksmn's sort options, plus it gives you an option to apply multiple sort options, i think species is just nat dex number,

i mostly used pkhex or pksmn to sort my boxes for me, cuz i was always find it annoying to move pokemon from one slot and having to shift multiple over and over to get them in the right order.
Might at least add species sorting. If anyone thinks some of the other criteria would be particularly useful, maybe more later.

Update adding Z-A Plus Move handling and a few other adjustments.
 
i mostly used pkhex or pksmn to sort my boxes for me, cuz i was always find it annoying to move pokemon from one slot and having to shift multiple over and over to get them in the right order.
species sort would be helpful I have this problem every game
 
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Unfortunately I am getting a "failed to initialize account service" error upon launching on Switch Lite, I am on the latest system firmware and atmosphere version.
 
hey @Absurdum you ever consider releasing the source code so you can get help to develop features?
Currently do not plan to for personal reasons. (This might sound weird, but I have a very identifiable code style and would prefer not to be recognized by people I know IRL.) I appreciate the offer, though.
Unfortunately I am getting a "failed to initialize account service" error upon launching on Switch Lite, I am on the latest system firmware and atmosphere version.
That error results from a failed service call before the application really does anything, so it might be firmware-related. I have not personally tested on the latest firmware, but libnx has been updated to 4.10.0 as of this release. If anyone else could confirm whether they encounter the same error on the latest firmware, that would help.

In the meantime, could you try deleting the NRO, replacing it with the latest release, shutting down your Switch (completely, not Sleep Mode), turning it back on, then launching the application immediately via title override? If that fails, a few questions:

- Is your Switch modchipped? (Assuming so since it is a Switch Lite.)
- Are you launching via HBL? If so, is it up-to-date?
- To verify, is there at least one registered user with savedata for one of the supported games?
 
That error results from a failed service call before the application really does anything, so it might be firmware-related. I have not personally tested on the latest firmware, but libnx has been updated to 4.10.0 as of this release. If anyone else could confirm whether they encounter the same error on the latest firmware, that would help.

In the meantime, could you try deleting the NRO, replacing it with the latest release, shutting down your Switch (completely, not Sleep Mode), turning it back on, then launching the application immediately via title override? If that fails, a few questions:

- Is your Switch modchipped? (Assuming so since it is a Switch Lite.)
- Are you launching via HBL? If so, is it up-to-date?
- To verify, is there at least one registered user with savedata for one of the supported games?
I can confirm that title override did the trick, thanks. Also yes to all of your questions.
 
I can confirm that title override did the trick, thanks. Also yes to all of your questions.
No problem, thanks for letting me know. I have added this to the usage instructions and FAQs.

New version adding move modification, as requested by @whyshful, and various adjustments.

This is a very large update in terms of reference data, so feel free to mention if any reported thresholds etc. seem off.
 
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Hey,

I just discovered your homebrew. WOW, thank you so much for your work. I now prefer using it over pkhex!

Will it be usable as soon as the DLC is released with the new Pokémon coming to the game ?

Thanks again.
 
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haven't use it as yet, but what about icons to identify the save's instead of the title? can prob get some nice custom icons from steamgriddb
 
Hey,

I just discovered your homebrew. WOW, thank you so much for your work. I now prefer using it over pkhex!

Will it be usable as soon as the DLC is released with the new Pokémon coming to the game ?

Thanks again.
Thanks, glad to hear your thoughts. I won't know how compatible Pokéswitch is with the DLC until the latter releases, but the new Pokémon will definitely not be modifiable until the necessary reference data is added. It is also possible that Pokéswitch will require updates to load DLC saves if there are significant changes to the structure of the data, but I don't have much of an idea at the moment.
haven't use it as yet, but what about icons to identify the save's instead of the title? can prob get some nice custom icons from steamgriddb
I considered adding title icons to the main menu early-on (I think they can be retrieved via a service call) but put it off. I'll probably look into it before the next release.
 
I have not compiled all the new reference data yet, but this update should allow interaction with Mega Dimension saves. Feel free to let me know if there are any problems.
It works fine with the update, could you add on za a field to change pokemon from normal to alpha ? Just like shiny?
 
Please consider adding visual indicators in-app of what function each controller button performs

NVM Just found the Information section
 
Last edited by Fewtch22,
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It works fine with the update, could you add on za a field to change pokemon from normal to alpha ? Just like shiny?
I can probably do this in a later release, but I would note that modifying a Pokémon to be Alpha will generally result in the Pokémon being illegal unless other data (particularly met data) is also modified.
not detecting my pokemons from mega dlc atm.
New Pokémon will not be modifiable until the necessary reference data is added.
 
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I can probably do this in a later release, but I would note that modifying a Pokémon to be Alpha will generally result in the Pokémon being illegal unless other data (particularly met data) is also modified.

New Pokémon will not be modifiable until the necessary reference data is added.

For me its ok to have ilegal pokemon, i only play offline
 
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