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Nintendo 3DS
Play a save data from rom to retail cardtridge ?
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<blockquote data-quote="Cyan" data-source="post: 5097320" data-attributes="member: 746"><p>if you played using .3ds, there are little chance that you will ever inject the save back into the cartridge.</p><p>.3ds use a zero'd key.</p><p>.3dz use a key stored in the ROM header, and it must match the key of your cartridge if you want both the cartridge and the ROM to be compatible with the same save file.</p><p></p><p></p><p>If Gateway allow loading saves using any keys (zero'd or different one) and convert it to use the specified key, then maybe you will be able to put your save into the cartridge (which use save encryption key).</p><p>Maybe a PC app, or a homebrew could be created to decrypt/encrypt save files. It's currently not possible.</p><p></p><p></p><p>There is also an issue with games using the new KeyY method (games using SDK6+), and the issue that the Gateway is currently using only 512KB save files, even if the cartridge save size is only 256KB.</p><p></p><p>That's a lot of issue that the Gateway team need to fix or find a workaround.</p></blockquote><p></p>
[QUOTE="Cyan, post: 5097320, member: 746"] if you played using .3ds, there are little chance that you will ever inject the save back into the cartridge. .3ds use a zero'd key. .3dz use a key stored in the ROM header, and it must match the key of your cartridge if you want both the cartridge and the ROM to be compatible with the same save file. If Gateway allow loading saves using any keys (zero'd or different one) and convert it to use the specified key, then maybe you will be able to put your save into the cartridge (which use save encryption key). Maybe a PC app, or a homebrew could be created to decrypt/encrypt save files. It's currently not possible. There is also an issue with games using the new KeyY method (games using SDK6+), and the issue that the Gateway is currently using only 512KB save files, even if the cartridge save size is only 256KB. That's a lot of issue that the Gateway team need to fix or find a workaround. [/QUOTE]
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