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<blockquote data-quote="notimp" data-source="post: 8469023" data-attributes="member: 101990"><p>Its an open source reimplementation of the the Tomb Raider engine. Currently it has to be adapted to every game you'd want to run with it. Its partly there with TR2 and TR3 because the developer is working on implementing those.</p><p></p><p>Start at the developers github, and go from there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /> There is a very detailed reverse engineering wiki of the Tombraider data formats (including headers, and break down, whiche files contain uncompressed wav files stitched together with a custom header) online as well (google tomb raider rosetta stone), so this engine is probably very "custom fit" at this point. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As far as how the dev implemented webgl in the switch version, I don't know.</p></blockquote><p></p>
[QUOTE="notimp, post: 8469023, member: 101990"] Its an open source reimplementation of the the Tomb Raider engine. Currently it has to be adapted to every game you'd want to run with it. Its partly there with TR2 and TR3 because the developer is working on implementing those. Start at the developers github, and go from there. :) There is a very detailed reverse engineering wiki of the Tombraider data formats (including headers, and break down, whiche files contain uncompressed wav files stitched together with a custom header) online as well (google tomb raider rosetta stone), so this engine is probably very "custom fit" at this point. :) As far as how the dev implemented webgl in the switch version, I don't know. [/QUOTE]
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