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Nintendo DS
One Piece Gigant Battle 2 New World JP->ENG
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<blockquote data-quote="rastsan" data-source="post: 4302919" data-attributes="member: 126930"><p>well, as it seems you have an understanding of pointers. I would assume you have double checked and everything points to the right spot. Which leaves other things to check. Viewing this same stuff in memory and seeing there if something funky is happening. also to check what errors may be happening in game while playing at this part. just to make sure that there isn't more you need to check into here. Next and probably the easiest option is to find said "text0" and fill it with null bytes(00) or spaces wherever it is in the rom. Hopefully that will get rid of your overlapping text display. </p><p>It could be as simple as a control code goof up (almost the same thing as scripting engine trouble). But I would think the easiest way to get rid of that(the text0) is to - get rid of it.</p></blockquote><p></p>
[QUOTE="rastsan, post: 4302919, member: 126930"] well, as it seems you have an understanding of pointers. I would assume you have double checked and everything points to the right spot. Which leaves other things to check. Viewing this same stuff in memory and seeing there if something funky is happening. also to check what errors may be happening in game while playing at this part. just to make sure that there isn't more you need to check into here. Next and probably the easiest option is to find said "text0" and fill it with null bytes(00) or spaces wherever it is in the rom. Hopefully that will get rid of your overlapping text display. It could be as simple as a control code goof up (almost the same thing as scripting engine trouble). But I would think the easiest way to get rid of that(the text0) is to - get rid of it. [/QUOTE]
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