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<blockquote data-quote="nakata6790" data-source="post: 5152042" data-attributes="member: 216657"><p>I like c & dpad as cstick better too, but yes the GC dpad IS needed. Why should we miss buttons? In Star Wars Rogue Squadron games for example dpad is vitally used for squad commands. In many games it is used a item hotkeys or equipment or map etc.</p><p>Why should we cripple naggers for no reason at all when it works for 90% of the games?</p><p> </p><p>Also i tried beta 14, naggers IR/FPS2 already has - and + as L1/2, R1/2 so only thing left is take out NC tilt.</p><p>Also, this is weird but can we please go back to the small IR deadzone of beta 5/6?</p><p>This one: <a href="http://gbatemp.net/threads/nintendont-wiimote-nunchuck-support-discussions.371356/page-9#post-5123882" target="_blank">http://gbatemp.net/threads/nintendont-wiimote-nunchuck-support-discussions.371356/page-9#post-5123882</a></p><p></p><p> </p><p>The issue with that if you remember was only Die Hard Vendetta, but i have since found a way to make DHV work with even the smallest deadzone. Beta 5 IR was faster and more responsive than later ones, so now that the DHV issue is solved we can have the superior smaller IR deadzone back.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>===============================</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>So to summarize and be specific so that [USER=302322]Howard[/USER] & Abz know:</p><p> </p><p><strong>naggers</strong>: please make c & dpad act as cstick and c & tilt act as GC dpad. - button is L1/2 and + button is R1/2</p><p><strong>FPS2</strong>: please remove NC tilt for GC L/R and restore IR deadzone of beta 5 (see above).</p></blockquote><p></p>
[QUOTE="nakata6790, post: 5152042, member: 216657"] I like c & dpad as cstick better too, but yes the GC dpad IS needed. Why should we miss buttons? In Star Wars Rogue Squadron games for example dpad is vitally used for squad commands. In many games it is used a item hotkeys or equipment or map etc. Why should we cripple naggers for no reason at all when it works for 90% of the games? Also i tried beta 14, naggers IR/FPS2 already has - and + as L1/2, R1/2 so only thing left is take out NC tilt. Also, this is weird but can we please go back to the small IR deadzone of beta 5/6? This one: [url]http://gbatemp.net/threads/nintendont-wiimote-nunchuck-support-discussions.371356/page-9#post-5123882[/url] The issue with that if you remember was only Die Hard Vendetta, but i have since found a way to make DHV work with even the smallest deadzone. Beta 5 IR was faster and more responsive than later ones, so now that the DHV issue is solved we can have the superior smaller IR deadzone back. =============================== So to summarize and be specific so that [USER=302322]Howard[/USER] & Abz know: [B]naggers[/B]: please make c & dpad act as cstick and c & tilt act as GC dpad. - button is L1/2 and + button is R1/2 [B]FPS2[/B]: please remove NC tilt for GC L/R and restore IR deadzone of beta 5 (see above). [/QUOTE]
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