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<blockquote data-quote="Foxi4" data-source="post: 4171767" data-attributes="member: 203855"><p>You don't get my point, I'm not talking solely about graphics. Those games suffer from greatly decreased A.I complexity, to the point where in Farcry the enemies were comparable to retarded rodents - the challenge came not in killing them but in killing them with the horrible controlls in place. That is provided that they were on screen as the draw distance was crippled and they tended to look like blobs. In Dead Rising, the amount of active A.I characters was decreased so much that it became a zombie invasion without zombies compared to the original which could boast about the amount of on-screen enemies. Games suffer on weak systems, designers struggle to make them good. If a game was great on the Wii then chances are it would be a blockbuster on a system that would allow developers to fully unleash their potential.</p></blockquote><p></p>
[QUOTE="Foxi4, post: 4171767, member: 203855"] You don't get my point, I'm not talking solely about graphics. Those games suffer from greatly decreased A.I complexity, to the point where in Farcry the enemies were comparable to retarded rodents - the challenge came not in killing them but in killing them with the horrible controlls in place. That is provided that they were on screen as the draw distance was crippled and they tended to look like blobs. In Dead Rising, the amount of active A.I characters was decreased so much that it became a zombie invasion without zombies compared to the original which could boast about the amount of on-screen enemies. Games suffer on weak systems, designers struggle to make them good. If a game was great on the Wii then chances are it would be a blockbuster on a system that would allow developers to fully unleash their potential. [/QUOTE]
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