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<blockquote data-quote="Law" data-source="post: 2066423" data-attributes="member: 95697"><p>To find out a pattern, you dodge the bosses attacks for roughly five minutes or so until you get it down, if it has a specific weakness that weakness is usually hinted at, or you could just try a variety of weapons on them until you see one that seems to do slighly more damage than the other. But all a weakness does is allow you to kill a boss quickly, even without exploiting that weakness if you have the pattern down you shouldn't have any problems dodging his attacks, thereby not taking damage.</p><p></p><p>Take the boss fight at the end of MGS2 against those Metal Gear RAYs as an example, when they fire rockets all you have to do is keep running, when they fire the machine gun in the semi circle shape all you have to do is dodge over it. The only real problem is when having 2 firing rockets at you whilst you have to shoot one in the leg with a missile for its weak spot to open up, but even if you just shoot its head straight away without making it show it's weak point it will still do a significant amount of damage, and takes less time therefore you have more time in which to dodge the attacks.</p><p></p><p></p><p>I have nothing against this system, by the way. You're just using really poor examples. Wait for the actual creators to release some examples of what it can do before assuming what it's going to do.</p></blockquote><p></p>
[QUOTE="Law, post: 2066423, member: 95697"] To find out a pattern, you dodge the bosses attacks for roughly five minutes or so until you get it down, if it has a specific weakness that weakness is usually hinted at, or you could just try a variety of weapons on them until you see one that seems to do slighly more damage than the other. But all a weakness does is allow you to kill a boss quickly, even without exploiting that weakness if you have the pattern down you shouldn't have any problems dodging his attacks, thereby not taking damage. Take the boss fight at the end of MGS2 against those Metal Gear RAYs as an example, when they fire rockets all you have to do is keep running, when they fire the machine gun in the semi circle shape all you have to do is dodge over it. The only real problem is when having 2 firing rockets at you whilst you have to shoot one in the leg with a missile for its weak spot to open up, but even if you just shoot its head straight away without making it show it's weak point it will still do a significant amount of damage, and takes less time therefore you have more time in which to dodge the attacks. I have nothing against this system, by the way. You're just using really poor examples. Wait for the actual creators to release some examples of what it can do before assuming what it's going to do. [/QUOTE]
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you go bro
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i know, i know, i'm late
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@BigOnYa
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DDDS . Dual Developer Dedede System
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also happy birthday
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Is it me you're looking for?
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'Cause I wonder where you are
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wait I got the lyrics mixed up
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BigOnYa
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Its all good, I'm here to talk to you.
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It's me
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BigOnYa
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I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
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I'm 120 hours in and am still like 44.4% done
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Good times. Building is starting to get good around now for you. You making me want to make run thru again.
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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