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Next gen EA games will skip the Wii U due to Frostbite Engine
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<blockquote data-quote="Foxi4" data-source="post: 4636587" data-attributes="member: 203855"><p>As it was mentioned earlier in the thread, the WiiU's CPU is not exactly up to scratch. In fact, it's technology far <em>"older"</em> than 7 years old - it's literally just three Broadway cores with some alterations <em>(Out-of-Order processing)</em> strapped together at a higher frequency - the CPU inherited most of the flaws that plagued both the Wii and the Gamecube. Nintendo put a lot of pressure on GPGPU, but not all studios are willing to go in that direction yet and demand a little more from processors - the little more that the WiiU doesn't give.</p><p> </p><p>Of course there are no accurate benchmarks of the CPU itself, nobody really knows its performance. Technically it has more threads-per-core, but we won't how far you can push it without some benchmarking software running on the console itself.</p></blockquote><p></p>
[QUOTE="Foxi4, post: 4636587, member: 203855"] As it was mentioned earlier in the thread, the WiiU's CPU is not exactly up to scratch. In fact, it's technology far [I]"older"[/I] than 7 years old - it's literally just three Broadway cores with some alterations [I](Out-of-Order processing)[/I] strapped together at a higher frequency - the CPU inherited most of the flaws that plagued both the Wii and the Gamecube. Nintendo put a lot of pressure on GPGPU, but not all studios are willing to go in that direction yet and demand a little more from processors - the little more that the WiiU doesn't give. Of course there are no accurate benchmarks of the CPU itself, nobody really knows its performance. Technically it has more threads-per-core, but we won't how far you can push it without some benchmarking software running on the console itself. [/QUOTE]
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