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New static recompiler tool N64Recomp aims to seamlessly modernize N64 games
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<blockquote data-quote="Psi-hate" data-source="post: 10419224" data-attributes="member: 357913"><p>for this to work, you need to locate all of the code and fixup pseudo-c mistakes not covered in the video, but basically any code that is loaded after runtime needs to be considered when using this tool. it generates compilable c code and hopes that it behaves correctly. this is different from the pseudo-c code that is generated by m2c because it's compilable, and not meant to be highly accurate, it's basically high level emulation but very automated, very targeted (at the specific game,) with extra steps. also hilariously subject to compiler mistakes, if you look at the github you can see a lot of the small stuff they had to work on to get this working. very cool but also obviously not as magically easy as Nerrel suggested</p></blockquote><p></p>
[QUOTE="Psi-hate, post: 10419224, member: 357913"] for this to work, you need to locate all of the code and fixup pseudo-c mistakes not covered in the video, but basically any code that is loaded after runtime needs to be considered when using this tool. it generates compilable c code and hopes that it behaves correctly. this is different from the pseudo-c code that is generated by m2c because it's compilable, and not meant to be highly accurate, it's basically high level emulation but very automated, very targeted (at the specific game,) with extra steps. also hilariously subject to compiler mistakes, if you look at the github you can see a lot of the small stuff they had to work on to get this working. very cool but also obviously not as magically easy as Nerrel suggested [/QUOTE]
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