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Nintendo 3DS
nds-bootstrap loader: Run commercial NDS backups from an SD Card
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<blockquote data-quote="RocketRobz" data-source="post: 10397045" data-attributes="member: 263852"><p><a href="https://github.com/DS-Homebrew/nds-bootstrap/releases/tag/v1.4.3" target="_blank"><span style="font-size: 26px">v1.4.3</span></a></p><p>Included in <a href="https://github.com/DS-Homebrew/TWiLightMenu/releases/tag/v27.0.0" target="_blank"><strong>TW</strong>i<strong>L</strong>ight Menu++ v27.0.0</a> (<a href="https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/post-10397046" target="_blank">GBATemp thread</a>)</p><h3>What's new? (B4DS mode)</h3> <ul> <li data-xf-list-type="ul">Audio in <em>Art Style: Aquia </em>now plays on (retail) DS & DS Lite consoles!<ul> <li data-xf-list-type="ul">This is achieved by working around a memory limitation, where the game would first allocate memory for the compressed sdat file (1.53MB), and then allocate memory for the decompressed sdat file (1.63MB), which would fail because of there being no memory left for the decompressed data, and as a result would cause the audio to not play. nds-bootstrap instead does the decompression job before boot, by only allocating memory for the decompressed sdat file, and then streaming over the compressed data into the allocated area to form the decompressed data.</li> </ul></li> </ul><h3>Bug fixes</h3> <ul> <li data-xf-list-type="ul">Further improved support for certain ROM hacks with compressed arm9 binaries (ex. <em>Inazuma Eleven Undub</em>, <em>Pokemon BB2/VW2</em>, etc.) in order for them to boot.</li> <li data-xf-list-type="ul"><strong>B4DS mode:</strong> Fixed an overlooked bug which caused <em>Shepherd's Crossing 2 DS</em> to open with a red error screen if an Expansion Pak is inserted.</li> </ul></blockquote><p></p>
[QUOTE="RocketRobz, post: 10397045, member: 263852"] [URL='https://github.com/DS-Homebrew/nds-bootstrap/releases/tag/v1.4.3'][SIZE=7]v1.4.3[/SIZE][/URL] Included in [URL='https://github.com/DS-Homebrew/TWiLightMenu/releases/tag/v27.0.0'][B]TW[/B]i[B]L[/B]ight Menu++ v27.0.0[/URL] ([URL='https://gbatemp.net/threads/ds-i-3ds-twilight-menu-gui-for-ds-i-games-and-ds-i-menu-replacement.472200/post-10397046']GBATemp thread[/URL]) [HEADING=2]What's new? (B4DS mode)[/HEADING] [LIST] [*]Audio in [I]Art Style: Aquia [/I]now plays on (retail) DS & DS Lite consoles! [LIST] [*]This is achieved by working around a memory limitation, where the game would first allocate memory for the compressed sdat file (1.53MB), and then allocate memory for the decompressed sdat file (1.63MB), which would fail because of there being no memory left for the decompressed data, and as a result would cause the audio to not play. nds-bootstrap instead does the decompression job before boot, by only allocating memory for the decompressed sdat file, and then streaming over the compressed data into the allocated area to form the decompressed data. [/LIST] [/LIST] [HEADING=2]Bug fixes[/HEADING] [LIST] [*]Further improved support for certain ROM hacks with compressed arm9 binaries (ex. [I]Inazuma Eleven Undub[/I], [I]Pokemon BB2/VW2[/I], etc.) in order for them to boot. [*][B]B4DS mode:[/B] Fixed an overlooked bug which caused [I]Shepherd's Crossing 2 DS[/I] to open with a red error screen if an Expansion Pak is inserted. [/LIST] [/QUOTE]
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