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<blockquote data-quote="Ryusui" data-source="post: 3865508" data-attributes="member: 282240"><p>Nice. Good to see my work looks good on screen.</p><p></p><p>Still...I think the page on the right should be moved up a bit, so it's centered vertically on screen. Want me to do it, or will that break something?</p><p></p><p>[spoiler]I also gotta ask: you've written up a dedicated ripper/inserter for these graphics, right? You have <em>no idea</em> how useful that would be for Death Note: The Kira Game. Could you take a look at it sometime and maybe see if you can adapt your tools to my purposes, or provide some source code so I can roll my own? Graphics are in two formats: the regular "GBA-style" 4bpp sprites and, believe it or not, nsbtx textures. IIRC, the cell data for the sprites is also stored in a separate file from the graphics data and palettes, if that's a problem - the sprites are "*_g.xap" while the cell data is "*_a.xap."[/spoiler]</p></blockquote><p></p>
[QUOTE="Ryusui, post: 3865508, member: 282240"] Nice. Good to see my work looks good on screen. Still...I think the page on the right should be moved up a bit, so it's centered vertically on screen. Want me to do it, or will that break something? [spoiler]I also gotta ask: you've written up a dedicated ripper/inserter for these graphics, right? You have [i]no idea[/i] how useful that would be for Death Note: The Kira Game. Could you take a look at it sometime and maybe see if you can adapt your tools to my purposes, or provide some source code so I can roll my own? Graphics are in two formats: the regular "GBA-style" 4bpp sprites and, believe it or not, nsbtx textures. IIRC, the cell data for the sprites is also stored in a separate file from the graphics data and palettes, if that's a problem - the sprites are "*_g.xap" while the cell data is "*_a.xap."[/spoiler] [/QUOTE]
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