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<blockquote data-quote="BabaJeanmel" data-source="post: 10116296" data-attributes="member: 578467"><p>Kirinn B did it again : the graphics format for Lime is cracked ! We only need a couple extra adjustements to be able to modify some troublesome things, such as the menus, for instance. Meanwhile, here is an edited screen as a preview !</p><p></p><p>BTW I'm almost done with Episode 1. The 11 remaining episodes will be less time-consuming, as I've now got a good knowledge of the game system, along with a big user-made dictionnary. There are something like 300 lines per game, at least for the 6 first episodes. It's quite light compared to Lakers 2 for instance ! I hope to have everything translated for september or october, so the testing and proofreading phase can end around december. It would make a good christmas gift for PC-98 lovers!</p><p></p><p><img src="https://baba-jpc.neocities.org/translations/lime/lime003.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>In the meantime, be sure to check the awesome new patches for <a href="https://gbatemp.net/download/desire-haitoku-no-rasen-pc-9801-english-translation-patch.37851/" target="_blank">Desire</a> by MrSilentVid and <a href="https://foldr.moe/kumdor/" target="_blank">Sword of Kumdor</a> by Lynn. Two awesome labors of love, for two real cult classics. Do yourself a favor and ditch the Retronomicon version of Kumdor to play Lynn's instead. The graphics are edited, the game can't softlock anymore, and the script is aeons ahead.</p><p></p><p>Also, I've done a bit of technical help on the upcoming Dragon Knight IV project, that is around 55% complete now. I've test-played what's currently done, and it's seriously awesome. The author (ShintoCetra aka shiningforceforever) put a lot of care and dedication in it, and it shows. You won't be disappointed when it's released !</p><p></p><p>Oh, another thing (minor this time). A build of Retronomicon's Dead of the Brain english version with a couple fixes I made has leaked online. I would like to make things clear : the modifications are only interesting for romhackers, in an educational purpose. To sum up, the fixes I did just make the script files fully compatible with the most commonly used editing tool for this particular game engine. Don't expect the script to be rewritten or something, it's the same old google-translated stuff with *a lot* of liberties taken. I don't have anything to do with it ^^</p></blockquote><p></p>
[QUOTE="BabaJeanmel, post: 10116296, member: 578467"] Kirinn B did it again : the graphics format for Lime is cracked ! We only need a couple extra adjustements to be able to modify some troublesome things, such as the menus, for instance. Meanwhile, here is an edited screen as a preview ! BTW I'm almost done with Episode 1. The 11 remaining episodes will be less time-consuming, as I've now got a good knowledge of the game system, along with a big user-made dictionnary. There are something like 300 lines per game, at least for the 6 first episodes. It's quite light compared to Lakers 2 for instance ! I hope to have everything translated for september or october, so the testing and proofreading phase can end around december. It would make a good christmas gift for PC-98 lovers! [IMG]https://baba-jpc.neocities.org/translations/lime/lime003.png[/IMG] In the meantime, be sure to check the awesome new patches for [URL='https://gbatemp.net/download/desire-haitoku-no-rasen-pc-9801-english-translation-patch.37851/']Desire[/URL] by MrSilentVid and [URL='https://foldr.moe/kumdor/']Sword of Kumdor[/URL] by Lynn. Two awesome labors of love, for two real cult classics. Do yourself a favor and ditch the Retronomicon version of Kumdor to play Lynn's instead. The graphics are edited, the game can't softlock anymore, and the script is aeons ahead. Also, I've done a bit of technical help on the upcoming Dragon Knight IV project, that is around 55% complete now. I've test-played what's currently done, and it's seriously awesome. The author (ShintoCetra aka shiningforceforever) put a lot of care and dedication in it, and it shows. You won't be disappointed when it's released ! Oh, another thing (minor this time). A build of Retronomicon's Dead of the Brain english version with a couple fixes I made has leaked online. I would like to make things clear : the modifications are only interesting for romhackers, in an educational purpose. To sum up, the fixes I did just make the script files fully compatible with the most commonly used editing tool for this particular game engine. Don't expect the script to be rewritten or something, it's the same old google-translated stuff with *a lot* of liberties taken. I don't have anything to do with it ^^ [/QUOTE]
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DDDS . Dual Developer Dedede System
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wait I got the lyrics mixed up
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It's me
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I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
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I've been playing TOTK all day also
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Oh you reminded me of those elevator nightmares
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BigOnYa
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Awesome game, fun how they force you to build, but you can build as you want
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MysticStarlight
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It is super fun, I actually prefer it over BoTW
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The guy holding the sign always cracked me up, esp when you fail, and it falls
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MysticStarlight
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Ah yes, that guy lol. I still need to find all his signs. The game has a lot to do though so I don't know what to finish first
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I'm 120 hours in and am still like 44.4% done
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Good times. Building is starting to get good around now for you. You making me want to make run thru again.
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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