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Monster Hunter Tri-G is on the JPN Eshop-Should I go for it?
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<blockquote data-quote="Eerpow" data-source="post: 4505070" data-attributes="member: 212162"><p>I've read that before and it's not twice the power because you have to re-render models, it's twice the framerate, which indeed needs some more juice but not as much as people think.</p><p>"Umezu I had to render the upper, 3D screen at twice the usual speed" The speed he's referring to is the framerate, as I said when games run in 60fps 3D the games have to be able to play at 120fps which is why some games when played in 3D only plays at 30fps and 60fps when 2D, yeah I know I'm repeating myself <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" />.</p><p> </p><p>The rest of the quote is just referring to how the system uses more battery when the top screen is displaying 3D, that's because the increased amount of light the screens produce.</p><p>Why it gets translated to doubled the graphics at the end is beyond me, that can easily be misinterpreted even if it essentially means the same thing as doubling the framerate. I mean if my PC doesn't need to have twice the power to play games in 3D then why would Nintendo choose not use the most power effective way to make games 3D on a device that's designed around that feature? It's far from doubling the horse power, it takes almost exacly the same amount of horsepower to play a game in 60fps 2D as it takes to play it 30fps 3D because both are essentially rendered at 60fps, which is why the feature is easily implemented for devs.</p><p> </p><p>Now is MH 60fps 3D? If that's the case it just means that the system needs to produce 120fps to achieve it, which in itself is pretty impressive.</p><p> </p><p> taken from giantbomb</p><p>The same thing is said everywhere on the net polycount and stuff like that is not directly affected.</p><p> </p><p>Oh and sorry for the offtopic temp <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":lol:" title="laugh :lol:" loading="lazy" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Eerpow, post: 4505070, member: 212162"] I've read that before and it's not twice the power because you have to re-render models, it's twice the framerate, which indeed needs some more juice but not as much as people think. "Umezu I had to render the upper, 3D screen at twice the usual speed" The speed he's referring to is the framerate, as I said when games run in 60fps 3D the games have to be able to play at 120fps which is why some games when played in 3D only plays at 30fps and 60fps when 2D, yeah I know I'm repeating myself :P. The rest of the quote is just referring to how the system uses more battery when the top screen is displaying 3D, that's because the increased amount of light the screens produce. Why it gets translated to doubled the graphics at the end is beyond me, that can easily be misinterpreted even if it essentially means the same thing as doubling the framerate. I mean if my PC doesn't need to have twice the power to play games in 3D then why would Nintendo choose not use the most power effective way to make games 3D on a device that's designed around that feature? It's far from doubling the horse power, it takes almost exacly the same amount of horsepower to play a game in 60fps 2D as it takes to play it 30fps 3D because both are essentially rendered at 60fps, which is why the feature is easily implemented for devs. Now is MH 60fps 3D? If that's the case it just means that the system needs to produce 120fps to achieve it, which in itself is pretty impressive. taken from giantbomb The same thing is said everywhere on the net polycount and stuff like that is not directly affected. Oh and sorry for the offtopic temp :lol: [/QUOTE]
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