Hi.
I'm currently working on porting Micropolis (SimCity) to the GBA, and if you want to mess around with what I have so far you can grab the latest .gba file from the main branch of my GitHub repository:
https://github.com/TaraHoleInIt/gba-micropolis
Controls:
DPAD: Scroll around
R: Next tool
L: Previous tool
A: Place tool
Select + start: Swap between MCGA and Tandy graphics
What works:
Loads one scenario (Tokyo/Monster*) Note: Monster doesn't always seem to spawn?
Scrolling around
Building
What's missing:
An entire user interface
Budget windows/map/etc...
Saving
Loading
Choosing a scenario
Starting a new map
Sound
Posting this now to gauge interest and get feedback on any immediate issues
I've tested this on a 3DS using open_agb_firm, so hopefully it should work on a real GBA as well.
I'm currently working on porting Micropolis (SimCity) to the GBA, and if you want to mess around with what I have so far you can grab the latest .gba file from the main branch of my GitHub repository:
https://github.com/TaraHoleInIt/gba-micropolis
Controls:
DPAD: Scroll around
R: Next tool
L: Previous tool
A: Place tool
Select + start: Swap between MCGA and Tandy graphics
What works:
Loads one scenario (Tokyo/Monster*) Note: Monster doesn't always seem to spawn?
Scrolling around
Building
What's missing:
An entire user interface
Budget windows/map/etc...
Saving
Loading
Choosing a scenario
Starting a new map
Sound
Posting this now to gauge interest and get feedback on any immediate issues
I've tested this on a 3DS using open_agb_firm, so hopefully it should work on a real GBA as well.








