Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
User reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
GBAtemp News & Featured Content
User Submitted News
Marcan Clarifies
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Foxi4" data-source="post: 4633618" data-attributes="member: 203855"><p>So did NVidia. Welp, <em>good luck with that. </em>It's not going to happen, I'm afraid. The 360's GPU performs 240 GFLOPS wheras the Tegra 4, currently the strongest GPU in NVidia's mobile arsenal performs 96 of them. If Moore's law is anything to go by <em>(it is <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite14" alt=":P" title="tongue :P" loading="lazy" data-shortname=":P" />)</em>, the number of transistors on the die and with it the processing power of CPU's and GPU's should double each two years - we have the year 2013, so by 2015, we should see a Tegra 5 that will perform about 192GFLOPS - close, but not close enough.</p><p> </p><p>Another problem is the energy consumption - a home console is connected to the mains and for all intents and purposes, it can eat more WATT's of power than a binge eater eats hot dogs - this is not the case with mobile technology which has to be energy efficient first and foremost. Until we come up with much, much better batteries for our mobile devices, the development of mobile hardware will be hindered.</p><p> </p><p>Due to those two factors <em>(and more)</em> I find their prediction to be greatly unrealistic. Moreover, we have to consider the fact that the XBox 360 was released in 2005 - if Smarphones <em>by some magical series of fortunate events</em> match its processing power by 2015, it's still <em>10 years later</em>. That kind of an achievement might sound very impressive now, but in two years time when we'll all move on to next generation systems we might look back at the PS3/XBox 360/Wii and giggle at how blocky those graphics were in comparison to what we have now just like we did every single generation before - a point of reference is very important here.</p><p> </p><p></p><p>The WiiU far surpasses the computing power of the XBox 360 and the PS3 - fact. We don't know the exact processing power of the Latte GPU, however when comparing its scans to existing AMD technology one can speculate that it's anywhere between 176GFLOPS <em>(unlikely, we already know that it's stronger in comparison to XBox 360's GPU)</em> and 352GFLOPS <em>(a much more likely scenario)</em> - Smartphones aren't going to be anywhere near that kind of processing power, not in 2015 at least.</p><p> </p><p></p><p>Quite easily, actually. Not all phone owners are particularily interested in games <em>and</em> the pricing of mobile games is pretty low in comparison to console games. Moreover, console hardware is specifically created for video game purposes wheras Smartphones are all-purpose computing devices - the SDK's are built in a different way and cater to different styles of development.</p><p> </p><p></p><p>Why? Tablets are getting more and more popular, the tablet controller was a stroke of genuis. It's a shame that the system was not released, say, a year or two earlier though - then it would have enough time to prove what it's worth and actually compete in the generation in which it belongs rather than play the catch up game with existing consoles before the PS4 and the XBox 720 are released.</p><p> </p><p> </p><p></p><p>I disagree. I'm no big-time developer, but I do enjoy doodling and coding for the DS, however I find myself unwilling to pay publishing fees on a yearly basis for the opportunity to do so, so that argument goes completely out the window. You know when's a good time to ask for a publishing fee? <em>When I want to publish something.</em></p><p> </p><p>Moreover, some of those tools <em>(PSMobile Suite, Nintendo Web Framework)</em> don't even use native code - they're interpreters which limit your resources and don't really give you a lot of hardware access which is often a big no-no. That, and in the case of PSMobile Suite a lot of the functionality is actually cut out for the sake of cross-compatibility. The PSVita has 512MB RAM and 128MB VRAM - how much of it do you get to access when developing in PSM? If memory serves me well, 128MB RAM, and that's both for game code and resources - lovely. That lovely touch panel on the back? Can't use it - smartphones don't have that so it can't be included in PSM. Of course all this is not to say that it's worse than developing for PSP Mode - hell no! I mean, look at this:</p><p> </p><p>[media=youtube]v-RUYwDFO1s[/media]</p><p> </p><p>...what I'm saying is that it's unnecesarily restrictive for the sake of cross-compatibility with other devices which is a huge shame, plus... well, it's not native code - it works on MonoVM, so you're not using <em>all</em> the resources you <em>could</em> use. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>Homebrew developers <em>don't</em> have actual devkits these days - the one and only instance of that happening was Sony's <a href="http://en.wikipedia.org/wiki/Net_Yaroze" target="_blank">PlayStation Net Yaroze</a> which was commercially available, region free and came with an SDK, but even that was a cut-down version of what full-time developers used. The restrictions are still draconic, hardware access is still impeded, developers are still forced to use <em>(what many treat as)</em> inferior coding languages and practices and the consoles are still very much <em>"locked"</em> for them.</p></blockquote><p></p>
[QUOTE="Foxi4, post: 4633618, member: 203855"] So did NVidia. Welp, [I]good luck with that. [/I]It's not going to happen, I'm afraid. The 360's GPU performs 240 GFLOPS wheras the Tegra 4, currently the strongest GPU in NVidia's mobile arsenal performs 96 of them. If Moore's law is anything to go by [I](it is :P)[/I], the number of transistors on the die and with it the processing power of CPU's and GPU's should double each two years - we have the year 2013, so by 2015, we should see a Tegra 5 that will perform about 192GFLOPS - close, but not close enough. Another problem is the energy consumption - a home console is connected to the mains and for all intents and purposes, it can eat more WATT's of power than a binge eater eats hot dogs - this is not the case with mobile technology which has to be energy efficient first and foremost. Until we come up with much, much better batteries for our mobile devices, the development of mobile hardware will be hindered. Due to those two factors [I](and more)[/I] I find their prediction to be greatly unrealistic. Moreover, we have to consider the fact that the XBox 360 was released in 2005 - if Smarphones [I]by some magical series of fortunate events[/I] match its processing power by 2015, it's still [I]10 years later[/I]. That kind of an achievement might sound very impressive now, but in two years time when we'll all move on to next generation systems we might look back at the PS3/XBox 360/Wii and giggle at how blocky those graphics were in comparison to what we have now just like we did every single generation before - a point of reference is very important here. The WiiU far surpasses the computing power of the XBox 360 and the PS3 - fact. We don't know the exact processing power of the Latte GPU, however when comparing its scans to existing AMD technology one can speculate that it's anywhere between 176GFLOPS [I](unlikely, we already know that it's stronger in comparison to XBox 360's GPU)[/I] and 352GFLOPS [I](a much more likely scenario)[/I] - Smartphones aren't going to be anywhere near that kind of processing power, not in 2015 at least. Quite easily, actually. Not all phone owners are particularily interested in games [I]and[/I] the pricing of mobile games is pretty low in comparison to console games. Moreover, console hardware is specifically created for video game purposes wheras Smartphones are all-purpose computing devices - the SDK's are built in a different way and cater to different styles of development. Why? Tablets are getting more and more popular, the tablet controller was a stroke of genuis. It's a shame that the system was not released, say, a year or two earlier though - then it would have enough time to prove what it's worth and actually compete in the generation in which it belongs rather than play the catch up game with existing consoles before the PS4 and the XBox 720 are released. I disagree. I'm no big-time developer, but I do enjoy doodling and coding for the DS, however I find myself unwilling to pay publishing fees on a yearly basis for the opportunity to do so, so that argument goes completely out the window. You know when's a good time to ask for a publishing fee? [I]When I want to publish something.[/I] Moreover, some of those tools [I](PSMobile Suite, Nintendo Web Framework)[/I] don't even use native code - they're interpreters which limit your resources and don't really give you a lot of hardware access which is often a big no-no. That, and in the case of PSMobile Suite a lot of the functionality is actually cut out for the sake of cross-compatibility. The PSVita has 512MB RAM and 128MB VRAM - how much of it do you get to access when developing in PSM? If memory serves me well, 128MB RAM, and that's both for game code and resources - lovely. That lovely touch panel on the back? Can't use it - smartphones don't have that so it can't be included in PSM. Of course all this is not to say that it's worse than developing for PSP Mode - hell no! I mean, look at this: [media=youtube]v-RUYwDFO1s[/media] ...what I'm saying is that it's unnecesarily restrictive for the sake of cross-compatibility with other devices which is a huge shame, plus... well, it's not native code - it works on MonoVM, so you're not using [I]all[/I] the resources you [I]could[/I] use. ;) Homebrew developers [I]don't[/I] have actual devkits these days - the one and only instance of that happening was Sony's [URL='http://en.wikipedia.org/wiki/Net_Yaroze']PlayStation Net Yaroze[/URL] which was commercially available, region free and came with an SDK, but even that was a cut-down version of what full-time developers used. The restrictions are still draconic, hardware access is still impeded, developers are still forced to use [I](what many treat as)[/I] inferior coding languages and practices and the consoles are still very much [I]"locked"[/I] for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
GBAtemp News & Featured Content
User Submitted News
Marcan Clarifies
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
No one is chatting at the moment.
@
Sicklyboy
:
@BigOnYa
, I'll rip a bag off my Volcano to that, brother
+2
Today at 3:01 AM
@
a_username_that_is_cool
:
DDDS . Dual Developer Dedede System
+1
Today at 3:02 AM
@
BakerMan
:
also happy birthday
@Xdqwerty
+1
Today at 4:13 AM
@
MysticStarlight
:
Hello
Today at 5:30 AM
@
BigOnYa
:
Is it me you're looking for?
Today at 5:32 AM
@
MysticStarlight
:
'Cause I wonder where you are
Today at 5:34 AM
@
MysticStarlight
:
wait I got the lyrics mixed up
+1
Today at 5:35 AM
@
BigOnYa
:
And I wonder what you do...Lol
Today at 5:35 AM
@
BigOnYa
:
Its all good, I'm here to talk to you.
Today at 5:37 AM
@
BigOnYa
:
Hello
Today at 5:39 AM
@
MysticStarlight
:
It's me
+1
Today at 5:43 AM
@
BigOnYa
:
I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
+1
Today at 5:43 AM
@
MysticStarlight
:
I'm wondering why a stray tuxedo cat has a cloudy eye
Today at 5:45 AM
@
MysticStarlight
:
I've been playing TOTK all day also
+1
Today at 5:46 AM
@
MysticStarlight
:
Oh you reminded me of those elevator nightmares
Today at 5:47 AM
@
BigOnYa
:
Awesome game, fun how they force you to build, but you can build as you want
Today at 5:47 AM
@
MysticStarlight
:
It is super fun, I actually prefer it over BoTW
+1
Today at 5:48 AM
@
BigOnYa
:
The guy holding the sign always cracked me up, esp when you fail, and it falls
Today at 5:48 AM
@
MysticStarlight
:
Ah yes, that guy lol. I still need to find all his signs. The game has a lot to do though so I don't know what to finish first
Today at 5:50 AM
@
MysticStarlight
:
I'm 120 hours in and am still like 44.4% done
+1
Today at 5:51 AM
@
BigOnYa
:
Good times. Building is starting to get good around now for you. You making me want to make run thru again.
Today at 5:52 AM
@
BigOnYa
:
Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
Today at 6:02 AM
@
Veho
:
https://i.imgur.com/E1U7Nlt.mp4
+1
Today at 6:22 AM
@
K3Nv2
:
All I gotta do is not spend $10 in the next 5 days and I'll break even this month lol
Today at 8:45 AM
@
K3Nv2
:
@BigOnYa
, tell your wife not to forget her wallet
+1
Today at 8:47 AM
Submit
@
K3Nv2
:
@BigOnYa, tell your wife not to forget her wallet
+1
Today at 8:47 AM
Chat
0