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<blockquote data-quote="TehCupcakes" data-source="post: 7035125" data-attributes="member: 327041"><p>That doesn't sound very profitable... Especially for games where multiplayer is their biggest appeal (like SSB), who would buy the full game? SSB4 helped Wii U sales, and although it might have been able to shift more if it was cheaper, it wouldn't have been worth it for the loss of money on the game. (Huge budget games need a fairly high price tag to recoup costs.)</p><p></p><p>There's also the fact that they'll be charging for online now, so I think your suggested business model would be even less practical.</p><p></p><p>...However, to sell something like 1-2 Switch for $50 is pretty absurd. But there's this odd continuum they try to balance between value and perception of quality. E.g. If you charge more for something, people are more likely to look at it with respect. This is especially important with the release of something like a game system because they want every piece of content on it to feel novel and new. Selling a cheap $20 party game could come off as a cash-grab, and people talk down on the "crap games" saying there are no "real" games on the system. On the other end of the spectrum, charge too much for a game and people will say it's overpriced, thus reducing the number of sales (for both hardware and software).</p><p></p><p>I think pretty much everyone consumer agrees that they made a mistake by not packing a game, and 1-2 Switch seemed like it would have been a really good fit. However, I think even selling it for $30-$40 would have been more reasonable and encouraged people to try it out. Unfortunately, I'm afraid they priced it a little too high for what it is, and it has to be EXCEPTIONAL for it to really sell units. When I look at buying a console, I look at the cost of games, and that has always been my biggest gripe with Nintendo.</p></blockquote><p></p>
[QUOTE="TehCupcakes, post: 7035125, member: 327041"] That doesn't sound very profitable... Especially for games where multiplayer is their biggest appeal (like SSB), who would buy the full game? SSB4 helped Wii U sales, and although it might have been able to shift more if it was cheaper, it wouldn't have been worth it for the loss of money on the game. (Huge budget games need a fairly high price tag to recoup costs.) There's also the fact that they'll be charging for online now, so I think your suggested business model would be even less practical. ...However, to sell something like 1-2 Switch for $50 is pretty absurd. But there's this odd continuum they try to balance between value and perception of quality. E.g. If you charge more for something, people are more likely to look at it with respect. This is especially important with the release of something like a game system because they want every piece of content on it to feel novel and new. Selling a cheap $20 party game could come off as a cash-grab, and people talk down on the "crap games" saying there are no "real" games on the system. On the other end of the spectrum, charge too much for a game and people will say it's overpriced, thus reducing the number of sales (for both hardware and software). I think pretty much everyone consumer agrees that they made a mistake by not packing a game, and 1-2 Switch seemed like it would have been a really good fit. However, I think even selling it for $30-$40 would have been more reasonable and encouraged people to try it out. Unfortunately, I'm afraid they priced it a little too high for what it is, and it has to be EXCEPTIONAL for it to really sell units. When I look at buying a console, I look at the cost of games, and that has always been my biggest gripe with Nintendo. [/QUOTE]
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