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<blockquote data-quote="IncredulousP" data-source="post: 8953854" data-attributes="member: 312965"><p>I think it's more applicable to call a company "cost cutting", "profit maximizing", or generally "cheap". Especially with the software and engineering fields becoming increasingly saturated with potential hires, there's never a shortage of hard-working, talented people. The only factor is money.</p><p></p><p>Hiring one developer that works to death producing 5 times as much as his average colleague is more cost efficient than hiring 5 average workers. Another cost-efficient strategy is prioritizing making only the smallest batch of games that'll appeal to the widest audience, the lowest common denominator. But this means that we don't get the best products, or rather we don't get the same amount nor the products "risky" enough to deviate into something novel.</p><p></p><p>The video game industry, like many others, is only growing increasingly cost-cutting and competitive. It's why indie titles have been making a name for themselves. Unfortunately, it costs a lot to support oneself in committing to any project full-time, especially with rising costs of living, so the indie market lacks the depth and polish that bigger established companies can fund.</p><p></p><p>I don't want to get too political here so I'll leave it to you to recognize the theme.</p></blockquote><p></p>
[QUOTE="IncredulousP, post: 8953854, member: 312965"] I think it's more applicable to call a company "cost cutting", "profit maximizing", or generally "cheap". Especially with the software and engineering fields becoming increasingly saturated with potential hires, there's never a shortage of hard-working, talented people. The only factor is money. Hiring one developer that works to death producing 5 times as much as his average colleague is more cost efficient than hiring 5 average workers. Another cost-efficient strategy is prioritizing making only the smallest batch of games that'll appeal to the widest audience, the lowest common denominator. But this means that we don't get the best products, or rather we don't get the same amount nor the products "risky" enough to deviate into something novel. The video game industry, like many others, is only growing increasingly cost-cutting and competitive. It's why indie titles have been making a name for themselves. Unfortunately, it costs a lot to support oneself in committing to any project full-time, especially with rising costs of living, so the indie market lacks the depth and polish that bigger established companies can fund. I don't want to get too political here so I'll leave it to you to recognize the theme. [/QUOTE]
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