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Hyperdimension Neptunia Re;Birth1 - AUS/EU/US Release dates, screens & trailer
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<blockquote data-quote="Nathan Drake" data-source="post: 5032225" data-attributes="member: 271209"><p>So does it look kinda fan service fetish-y? Sure. But does it look fun? Actually, yeah, the game looks pretty dang fun. My pride probably wouldn't let me buy a physical copy in person, but once I can see more gameplay, I'll probably consider ordering a copy from Amazon.</p><p> </p><p></p><p>Based on the context of the trailer, as well as what was blatantly stated: this is a remake of the first game in the series. The first game apparently did not feature jumping, which depending on what it originally came out on, probably isn't all that strange. Thus, they altered the maps to make use of jumping, adding new areas that would have been pointless to add previously with only having the ability to run around sans jumping.</p><p> </p><p>Edit: A quick read on Wikipedia tells me that this originally came out on PS3, and odds are, it was just one of those games that didn't need the ability to jump. Apparently it did nothing to hurt sales, as the game still sold well enough to warrant recrafting the game for the Vita. Not just porting, but legitimately changing the game.</p></blockquote><p></p>
[QUOTE="Nathan Drake, post: 5032225, member: 271209"] So does it look kinda fan service fetish-y? Sure. But does it look fun? Actually, yeah, the game looks pretty dang fun. My pride probably wouldn't let me buy a physical copy in person, but once I can see more gameplay, I'll probably consider ordering a copy from Amazon. Based on the context of the trailer, as well as what was blatantly stated: this is a remake of the first game in the series. The first game apparently did not feature jumping, which depending on what it originally came out on, probably isn't all that strange. Thus, they altered the maps to make use of jumping, adding new areas that would have been pointless to add previously with only having the ability to run around sans jumping. Edit: A quick read on Wikipedia tells me that this originally came out on PS3, and odds are, it was just one of those games that didn't need the ability to jump. Apparently it did nothing to hurt sales, as the game still sold well enough to warrant recrafting the game for the Vita. Not just porting, but legitimately changing the game. [/QUOTE]
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