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<blockquote data-quote="The Real Jdbye" data-source="post: 8942587" data-attributes="member: 248256"><p>Some people might hate me for saying this but RPG Maker is not a bad place to start. Some excellent games have been made in that. Just try to make your own thing out of it rather than relying on default assets.</p><p></p><p>Actually writing RPG mechanics (equipment/skills/spells/damage formula and all that) from scratch and making them work well is tricky, which is why I'm suggesting RPG Maker rather than something like Game Maker or Unity. Though those are not bad places to start either they require you to do more of the work yourself. I find Game Maker to be way easier to use than Unity but it's not very well suited for 3D games so Unity is better for that. Game Maker is actually what helped me learn to code as I could ease myself into GML until I was writing most of the game in pure GML and at that point it was pretty easy to learn other languages. You don't need to know a single line of code to start using Game Maker but you'll quickly find yourself limited and wanting to delve into GML to make more complex games and that's how it all starts. I haven't played around with Unity much but it seems like that basically requires you to code to make stuff happen so it can be harder to get started with and I didn't find the interface nearly as intuitive.</p><p></p><p>RPGs can be fun to make since you get to create a big world and fill it with story and characters but do keep in mind that it's one of the hardest/most time consuming genres of game to make exactly because of the big world and story and numerous characters, enemies, weapons, skills, non-story related dialogue and NPCs of which you need a lot to make the world not seem empty, and all of that which is essential to a good RPG. Most hobbyist RPGs or ones made by a single person end up unfinished because of it. It's possible to make a smaller RPG and make it something great and the ones that get finished are usually the smaller ones as that is a much more realistic goal so that is probably the best way to do it unless you have a team of people who are dedicated to finishing the game and not just working on it in their spare time between school/work and other duties.</p><p>And that's another reason why using RPG Maker is a better idea than trying to make the engine from scratch since it takes away a lot of the complexity in making a game that might see you give up.</p></blockquote><p></p>
[QUOTE="The Real Jdbye, post: 8942587, member: 248256"] Some people might hate me for saying this but RPG Maker is not a bad place to start. Some excellent games have been made in that. Just try to make your own thing out of it rather than relying on default assets. Actually writing RPG mechanics (equipment/skills/spells/damage formula and all that) from scratch and making them work well is tricky, which is why I'm suggesting RPG Maker rather than something like Game Maker or Unity. Though those are not bad places to start either they require you to do more of the work yourself. I find Game Maker to be way easier to use than Unity but it's not very well suited for 3D games so Unity is better for that. Game Maker is actually what helped me learn to code as I could ease myself into GML until I was writing most of the game in pure GML and at that point it was pretty easy to learn other languages. You don't need to know a single line of code to start using Game Maker but you'll quickly find yourself limited and wanting to delve into GML to make more complex games and that's how it all starts. I haven't played around with Unity much but it seems like that basically requires you to code to make stuff happen so it can be harder to get started with and I didn't find the interface nearly as intuitive. RPGs can be fun to make since you get to create a big world and fill it with story and characters but do keep in mind that it's one of the hardest/most time consuming genres of game to make exactly because of the big world and story and numerous characters, enemies, weapons, skills, non-story related dialogue and NPCs of which you need a lot to make the world not seem empty, and all of that which is essential to a good RPG. Most hobbyist RPGs or ones made by a single person end up unfinished because of it. It's possible to make a smaller RPG and make it something great and the ones that get finished are usually the smaller ones as that is a much more realistic goal so that is probably the best way to do it unless you have a team of people who are dedicated to finishing the game and not just working on it in their spare time between school/work and other duties. And that's another reason why using RPG Maker is a better idea than trying to make the engine from scratch since it takes away a lot of the complexity in making a game that might see you give up. [/QUOTE]
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