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Nintendo Wii U
How likely is it that the Wii U could emulate PS2 games?
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<blockquote data-quote="Satan2k" data-source="post: 4516211" data-attributes="member: 131514"><p>Most likely not. Both machines are too different, both different architectures, different way to process the datas, ... It would be a tremendous work. Technically the WiiU is able to achieve better performance than PS3 and X360, BUT you have to remember that even Sony with its own hardware has ceased to work on a PS2 emulation on PS3 (at first PS3 had the hardware then dropped the hardware to reduce costs and try an emulated solution which failed)... So i can hardly imagine a bunch of poeple making / porting an emulator on a different architecture when even its manufacturer failed at making it with their full devellopement kit.</p><p> </p><p>We don't even have access to the WiiU mode yet, so don't even imagine a development kit...</p><p></p><p>To get an emulator we need :</p><p> - Full access on the hardware</p><p> - A good knowledge of its hardware (even if its base is close from the wii there are lots of novelties on the graphic component. And most of it are needed to fairly use its real power -> even game developers struggle with the CPU and don't dedicate enough ressources to the GPU which lead to hick ups and slowdowns on WiiU version of ported games)</p><p> - An optimized base to start from (and PCSX2 has never been intended to be ported on console)</p><p> - Documented libs and chaintools (not provided and not even developed at the moment)</p><p> </p><p>So don't even think about the specs when you don't have access on the hardware and a stable and well developped set of tools to get it's full performance. It's useless to speculate like that.</p></blockquote><p></p>
[QUOTE="Satan2k, post: 4516211, member: 131514"] Most likely not. Both machines are too different, both different architectures, different way to process the datas, ... It would be a tremendous work. Technically the WiiU is able to achieve better performance than PS3 and X360, BUT you have to remember that even Sony with its own hardware has ceased to work on a PS2 emulation on PS3 (at first PS3 had the hardware then dropped the hardware to reduce costs and try an emulated solution which failed)... So i can hardly imagine a bunch of poeple making / porting an emulator on a different architecture when even its manufacturer failed at making it with their full devellopement kit. We don't even have access to the WiiU mode yet, so don't even imagine a development kit... To get an emulator we need : - Full access on the hardware - A good knowledge of its hardware (even if its base is close from the wii there are lots of novelties on the graphic component. And most of it are needed to fairly use its real power -> even game developers struggle with the CPU and don't dedicate enough ressources to the GPU which lead to hick ups and slowdowns on WiiU version of ported games) - An optimized base to start from (and PCSX2 has never been intended to be ported on console) - Documented libs and chaintools (not provided and not even developed at the moment) So don't even think about the specs when you don't have access on the hardware and a stable and well developped set of tools to get it's full performance. It's useless to speculate like that. [/QUOTE]
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How likely is it that the Wii U could emulate PS2 games?
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