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Nintendo Wii
GC usb iso loading on sneek????
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<blockquote data-quote="Taleweaver" data-source="post: 2873544" data-attributes="member: 237261"><p>(@everyone who knows the technical stuff: please correct me if I'm wrong)</p><p></p><p>Hmm...from what I've gathered from reading topics about it, the real problem isn't the nand, but the way gamecube games are coded (which is different from wii games). All the wii games's in- and output pass through the used IOS, so making USB loading possible was "merely" a task of changing the IOS with a cIOS that directs all the reading to the USB-drive instead of to the DVD-drive.</p><p>Gamecube games, on the other hand, access the DVD-drive (and other hardware) directly. So it's not really correct to say that the USB ports are "blocked", but that they are simply not used anywhere. That means that aside from adding the USB ports in the MIOS code, you also have to find a way to tell the games that the DVD in the DVD-drive they're trying to access is actually an ISO in the USB-drive (which is, if I understood correctly, the main issue, as that his hard sh** to find out how it works).</p><p></p><p>Now...I don't know how sneek works (or the WODE, for that matter). But that it manages to get an ISO to show up in the game channel is a step that isn't to be taken lightly. <img src="http://gbatemp.net/vanilla/emoticons/smile.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Taleweaver, post: 2873544, member: 237261"] (@everyone who knows the technical stuff: please correct me if I'm wrong) Hmm...from what I've gathered from reading topics about it, the real problem isn't the nand, but the way gamecube games are coded (which is different from wii games). All the wii games's in- and output pass through the used IOS, so making USB loading possible was "merely" a task of changing the IOS with a cIOS that directs all the reading to the USB-drive instead of to the DVD-drive. Gamecube games, on the other hand, access the DVD-drive (and other hardware) directly. So it's not really correct to say that the USB ports are "blocked", but that they are simply not used anywhere. That means that aside from adding the USB ports in the MIOS code, you also have to find a way to tell the games that the DVD in the DVD-drive they're trying to access is actually an ISO in the USB-drive (which is, if I understood correctly, the main issue, as that his hard sh** to find out how it works). Now...I don't know how sneek works (or the WODE, for that matter). But that it manages to get an ISO to show up in the game channel is a step that isn't to be taken lightly. [img]http://gbatemp.net/vanilla/emoticons/smile.gif[/img] [/QUOTE]
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