Reply to thread
GBAtemp.net - The Independent Video Game Community
Search
Search titles only
By:
Search titles only
By:
Reply to thread
GBAtemp.net - The Independent Video Game Community
Home
Log in
Terms & Rules
Donate
Forums
New posts
Search forums
Groups
Public Events
New
New posts
New resources
New blog entries
New profile posts
New blog entry comments
New threadmarks
Latest activity
Cheats
Cheat Codes Add and Request group
The Legend of Zelda: Tears of the Kingdom cheat codes
Pokémon Legends: Arceus cheat codes
Xenoblade Chronicles 3 cheat codes
Fire Emblem Engage cheat codes
Request a cheat...
Tutorials
Nintendo Switch tutorials
Nintendo 3DS tutorials
Nintendo Wii U tutorials
Reviews
Overview
Official reviews
User reviews
Downloads
Latest reviews
Search resources
Blogs
New entries
New comments
Blog list
Search blogs
Chat
Top chatters
Search
Search titles only
By:
Search titles only
By:
Log in
Register
New posts
Search forums
Log in
Register
Home
Forums
PC, Console & Handheld Discussions
Nintendo Switch
Fire Emblem Engage 60 FPS mod NO SPEEDUP
Menu
Install the app
Install
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MikePrime13" data-source="post: 10100050" data-attributes="member: 631453"><p>So I have been researching on how to create a 60 FPS mod, and I now appreciate the challenge of a perfect 60 FPS speed mod:</p><p></p><p>(a) First, you have to find the setting to crank the FPS from 30 FPS to 60 FPS (or faster).</p><p></p><p>(b) Once you do, you then will need to go through the game and fix every single error you encounter as a result of the FPS boost, either at the memory level, or at the text parameter level. Issues include animation speeds, running speeds, in-game physics, audio/video sync, and more.</p><p></p><p>(c) Assuming this gets done, when the game updates, in theory you'll simply need to update the memory addresses for each tweak and call it a day. In an article I found at Cheat Slips, Edizon has a feature where if you run a cheat that does not work, it may automatically try to update the memory addresses if you have the prior memory address locations (i.e. from 1.2). I don't have a modded switch so I cannot test this theory.</p><p></p><p>Against this backdrop, I've been trying to figure out from my end how to add/create cheats without a modded switch. So far, I found a tutorial at Game Banana (they have fantastic mods for FE Engage there that is lifechanging and improves the gameplay by A MILE) on how to dump the game files, and export the files into editable text. I was able to update the 9999 arena limit myself, and some of the mods are more stable because as long as they are not part of the game update, you do not need to update the mod (i.e. the fishing mod or certain skin mods). </p><p></p><p>Few challenges I have encountered:</p><p>(a) I have zero experience with Unity, so I am not familiar where certain files go. I was able to guesstimate certain parameters being in certain files based on observing other people's mods, and figuring out what values they changed to achieve the results in their mod. If someone can figure out the files/lines for the FPS limit/cap, that would be a good start.</p><p></p><p>(b) Many of the values/variables are written in Japanese -- most of them have English translations, but many of the variables were left in katakana. As such, it is hard to run a search term function unless I go through line by line using google translate, and even there it's not precise.</p><p></p><p>My solution right now is to run the game on emulator capped at 48 FPS -- it's a sweet spot between a smoother experience, but the speeding up is not too pronounced -- this is what I did until systemdev released the 60 fps mod.</p></blockquote><p></p>
[QUOTE="MikePrime13, post: 10100050, member: 631453"] So I have been researching on how to create a 60 FPS mod, and I now appreciate the challenge of a perfect 60 FPS speed mod: (a) First, you have to find the setting to crank the FPS from 30 FPS to 60 FPS (or faster). (b) Once you do, you then will need to go through the game and fix every single error you encounter as a result of the FPS boost, either at the memory level, or at the text parameter level. Issues include animation speeds, running speeds, in-game physics, audio/video sync, and more. (c) Assuming this gets done, when the game updates, in theory you'll simply need to update the memory addresses for each tweak and call it a day. In an article I found at Cheat Slips, Edizon has a feature where if you run a cheat that does not work, it may automatically try to update the memory addresses if you have the prior memory address locations (i.e. from 1.2). I don't have a modded switch so I cannot test this theory. Against this backdrop, I've been trying to figure out from my end how to add/create cheats without a modded switch. So far, I found a tutorial at Game Banana (they have fantastic mods for FE Engage there that is lifechanging and improves the gameplay by A MILE) on how to dump the game files, and export the files into editable text. I was able to update the 9999 arena limit myself, and some of the mods are more stable because as long as they are not part of the game update, you do not need to update the mod (i.e. the fishing mod or certain skin mods). Few challenges I have encountered: (a) I have zero experience with Unity, so I am not familiar where certain files go. I was able to guesstimate certain parameters being in certain files based on observing other people's mods, and figuring out what values they changed to achieve the results in their mod. If someone can figure out the files/lines for the FPS limit/cap, that would be a good start. (b) Many of the values/variables are written in Japanese -- most of them have English translations, but many of the variables were left in katakana. As such, it is hard to run a search term function unless I go through line by line using google translate, and even there it's not precise. My solution right now is to run the game on emulator capped at 48 FPS -- it's a sweet spot between a smoother experience, but the speeding up is not too pronounced -- this is what I did until systemdev released the 60 fps mod. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Forums
PC, Console & Handheld Discussions
Nintendo Switch
Fire Emblem Engage 60 FPS mod NO SPEEDUP
General chit-chat
Help
Users
Settings
Notifications
Miscellaneous
Inverse message direction
Display editor on top
Enable maximized mode
Display images as links
Hide bot messages
Hide statuses
Hide chatter list
Show messages from ignored users
Temporarily disable chat
Receive mention alerts
Sound notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Desktop notifications
Normal messages
Private messages
Whisper messages
Mention messages
Bot messages
Options
Options
View top chatters
BigOnYa
Loading…
Sicklyboy
Loading…
@
K3Nv2
:
Smokies came out gud
Today at 1:46 AM
D
@
diamondsofmayhem
:
Something tells me posting pics of the stuff that comes out of my smoker might go over well here
Today at 1:47 AM
D
@
diamondsofmayhem
:
anyway, I could use a hand, if anyone can point me in the right direction
Today at 1:48 AM
@
Xdqwerty
:
https://www.youtube.com/watch?v=VKqmsCtbKA8
Today at 1:50 AM
D
@
diamondsofmayhem
:
I'll take that as a "no" then...
Today at 1:51 AM
@
Xdqwerty
:
@diamondsofmayhem
, ?
Today at 1:53 AM
@
Xdqwerty
:
@Sonic Angel Knight
, he does bake stuff
Today at 1:54 AM
D
@
diamondsofmayhem
:
sorry, beein trying to find this file that's been right in front of me for a month now, only to find broken links, and google to prove that it's completely worthless.
Today at 1:55 AM
D
@
diamondsofmayhem
:
It's proven quite frustrating.
Today at 1:55 AM
D
@
diamondsofmayhem
:
don't get me wrong, it's just a cheat plugin, but one for a game I want to absolutely destroy
Today at 1:59 AM
@
Xdqwerty
:
@diamondsofmayhem
, what game?
Today at 2:00 AM
D
@
diamondsofmayhem
:
Hyrule Warriors legends
Today at 2:00 AM
D
@
diamondsofmayhem
:
The only link I've been able to find for my version is here:
https://gbatemp.net/threads/release-hyrule-warriors-legends-save-editor-ntr-plugin.411349/
the US/EUR version, but the link is dead.
Today at 2:06 AM
D
@
diamondsofmayhem
:
and, I'll be honest, I don't even know if I'm in the right spot to be asking for help.
Today at 2:08 AM
@
Xdqwerty
:
@diamondsofmayhem
, try making a thread
Today at 2:09 AM
D
@
diamondsofmayhem
:
in which forum? there's several.
Today at 2:09 AM
@
Psionic Roshambo
:
Having every channel is fun lol
Today at 2:09 AM
D
@
diamondsofmayhem
:
Actually, finally found someone who was looking for the same thing.
https://gbatemp.net/threads/lost-hyrule-warriors-legends-v1-6-0-ntr-plugin.628141/
to no avail.
Today at 2:14 AM
D
@
diamondsofmayhem
:
well, sorry for bugging yall with this.
Today at 2:15 AM
@
Xdqwerty
:
@diamondsofmayhem
, dont worry
Today at 2:15 AM
@
Xdqwerty
:
good night
Today at 2:19 AM
D
@
diamondsofmayhem
:
G'night!
Today at 2:20 AM
@
Sicklyboy
:
sup nerds
+1
20 minutes ago
@
BigOnYa
:
Sup dawg, watching old rap vids so feel like I gotta talk...Real
6 minutes ago
@
BigOnYa
:
Not really just funny. I'm definitely a nerd!
5 minutes ago
Submit
@
BigOnYa
:
Not really just funny. I'm definitely a nerd!
5 minutes ago
Chat
2