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DS #2614: Commando Steel Disaster (USA)
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<blockquote data-quote="Vater Unser" data-source="post: 1374005" data-attributes="member: 27616"><p>That really depends on the game...I don't see how Continues are misfit in a game that's supposed to simulate the good old arcade feeling</p><p></p><p>Metal Slug wouldn't even be the same without Continues, since you get a Heavy Machine Gun every time you lose a credit...And how weird would it be to have 16 lives instead of 4 continues with 4 lives each? That would also take the fun away for people who want to finish all kinds of arcade games with just one credit...</p><p></p><p>Furthermore, having Continues instead of a larger amount of lives adds a bit of challenge, since in most games you have to start over a level after using a Continue...Which means that you have to finish a level without going Game Over.</p><p>How is that not relevant to home gaming?</p><p></p><p>While I agree that new games should try to avoid giving the player a limited number of lives entirely, arcade games like these just aren't the same without continues...How are they supposed to bring the coin-up experience to your home without making use of continues? <img src="http://gbatemp.net/vanilla/emoticons/blink.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Vater Unser, post: 1374005, member: 27616"] That really depends on the game...I don't see how Continues are misfit in a game that's supposed to simulate the good old arcade feeling Metal Slug wouldn't even be the same without Continues, since you get a Heavy Machine Gun every time you lose a credit...And how weird would it be to have 16 lives instead of 4 continues with 4 lives each? That would also take the fun away for people who want to finish all kinds of arcade games with just one credit... Furthermore, having Continues instead of a larger amount of lives adds a bit of challenge, since in most games you have to start over a level after using a Continue...Which means that you have to finish a level without going Game Over. How is that not relevant to home gaming? While I agree that new games should try to avoid giving the player a limited number of lives entirely, arcade games like these just aren't the same without continues...How are they supposed to bring the coin-up experience to your home without making use of continues? [img]http://gbatemp.net/vanilla/emoticons/blink.gif[/img] [/QUOTE]
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