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<blockquote data-quote="Rocco Savadgie" data-source="post: 1738785" data-attributes="member: 43409"><p>It is impossible NOT to copy Nintendo SDK code is many instances because there is no other way to do it.</p><p></p><p>For example, some years ago I wrote a simple GBA trainer with intro. The code to read if the start button was pressed is as follows:</p><p></p><p>--</p><p>ldr r0,0x04000130 ;pointer to keypad memory</p><p>ldr r0, [r0] ;load what's in the keypad memory</p><p>mov r1, #0x8 ;if Bit 4 is set then "START" was pressed</p><p>and r1, r0</p><p>cmp r1, #0</p><p></p><p>If the compare is true then start was pressed. </p><p>--</p><p></p><p>This is the only way to check if the start button was pressed. Now this tiny bit of code was entirely my own work, but once it was compiled, the resulting binary file was the EXACT SAME as the one generated by the official SDK! Of course it was because there is no other way to check if the start button was pressed.</p><p></p><p></p><p>So, the point is, if the Wii for example needs you to load 10111000111 to register r0 in order to unlock the memory card, then that is what you have to do. There is no other way. Your compiled code will be the same as that compiled with the SDK. </p><p></p><p>Is this copyright infringement?</p></blockquote><p></p>
[QUOTE="Rocco Savadgie, post: 1738785, member: 43409"] It is impossible NOT to copy Nintendo SDK code is many instances because there is no other way to do it. For example, some years ago I wrote a simple GBA trainer with intro. The code to read if the start button was pressed is as follows: -- ldr r0,0x04000130 ;pointer to keypad memory ldr r0, [r0] ;load what's in the keypad memory mov r1, #0x8 ;if Bit 4 is set then "START" was pressed and r1, r0 cmp r1, #0 If the compare is true then start was pressed. -- This is the only way to check if the start button was pressed. Now this tiny bit of code was entirely my own work, but once it was compiled, the resulting binary file was the EXACT SAME as the one generated by the official SDK! Of course it was because there is no other way to check if the start button was pressed. So, the point is, if the Wii for example needs you to load 10111000111 to register r0 in order to unlock the memory card, then that is what you have to do. There is no other way. Your compiled code will be the same as that compiled with the SDK. Is this copyright infringement? [/QUOTE]
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