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Confirmed Nintendo Switch is using stock Nvidia Tegra X1, no modifications.
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<blockquote data-quote="Foxi4" data-source="post: 7180696" data-attributes="member: 203855"><p>I am. There's a number of ways you can do this, but most commonly people use the shader equation.</p><p></p><p>SIMD x Compute Unit x ALU per SIMD = Shaders</p><p></p><p>Shaders x Ops per cycle (normally 2, 1x Multiply + 1x Accumulate) x cycles per second = FLOPS (theoretical)</p><p></p><p>In this case we have the number of Shaders already, so we can skip Step 1.</p><p></p><p>256 Shaders x 2 Ops x 384MHz = 196.6GFLOPS</p><p></p><p>256 Shaders x 2 Ops x 768MHz = 393.2GFLOPS</p><p></p><p>This checks out as the standard X1 running at 1GHz does reach the correct 512GFLOPS value using this equation, as stated in the documentation:</p><p></p><p>256 Shaders x 2 Ops x 1GHz = 512GFLOPS</p><p></p><p>If the number of ALU's on-die is different in the Switch, the numbers might not match - I'm on a bus and don't have the time to zoom in and count them on the silicon.</p><p>Also the NES top loader. They only refrain from revising consoles that flopped. There's no point in improving a system that doesn't sell well, might as well use the resources towards a successor instead of patching a sinking boat.</p></blockquote><p></p>
[QUOTE="Foxi4, post: 7180696, member: 203855"] I am. There's a number of ways you can do this, but most commonly people use the shader equation. SIMD x Compute Unit x ALU per SIMD = Shaders Shaders x Ops per cycle (normally 2, 1x Multiply + 1x Accumulate) x cycles per second = FLOPS (theoretical) In this case we have the number of Shaders already, so we can skip Step 1. 256 Shaders x 2 Ops x 384MHz = 196.6GFLOPS 256 Shaders x 2 Ops x 768MHz = 393.2GFLOPS This checks out as the standard X1 running at 1GHz does reach the correct 512GFLOPS value using this equation, as stated in the documentation: 256 Shaders x 2 Ops x 1GHz = 512GFLOPS If the number of ALU's on-die is different in the Switch, the numbers might not match - I'm on a bus and don't have the time to zoom in and count them on the silicon. Also the NES top loader. They only refrain from revising consoles that flopped. There's no point in improving a system that doesn't sell well, might as well use the resources towards a successor instead of patching a sinking boat. [/QUOTE]
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