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<blockquote data-quote="FAST6191" data-source="post: 9065498" data-attributes="member: 32303"><p>It is the usual way these things go with the big companies*, and with them specifically mentioning the code and dll files as being the targets of this I am going to assume that the assets are not coming along too else they would have mentioned that.</p><p></p><p>Also, assuming you want to release your art for free, you tend not to release art under GPL as such a thing is geared more towards software. I don't know what they are suggesting as a compatible comparable option these days; we usually see something in the creative commons world - <a href="https://creativecommons.org/use-remix/cc-licenses/" target="_blank">https://creativecommons.org/use-remix/cc-licenses/</a> but there are other choices (and some things might be incompatible, especially if you pick one of the other popular open source licences that have a different set of freedoms/restrictions for your software <a href="https://choosealicense.com/" target="_blank">https://choosealicense.com/</a> , <a href="https://opensource.org/licenses" target="_blank">https://opensource.org/licenses</a> ). To that end you will have to go looking on that side of things.</p><p></p><p>*normally it is only the small indie games from more recent times, old indie stuff, games that might have been big but no big company today owns them or cares about them, or decades old DOS era stuff that ever goes completely "code, art and all" GPL or similar. Most of the big companies will throw up an old version of the game in dosbox on Steam, GOG, their website... and allow you to copy-paste files from them. Sometimes they have other reasons too like the musical composers might still be owed something.</p><p></p><p>See also why in most versions of open source doom or quake or whatever you might have seen would have got you to provide the WADs and whatnot yourself.</p></blockquote><p></p>
[QUOTE="FAST6191, post: 9065498, member: 32303"] It is the usual way these things go with the big companies*, and with them specifically mentioning the code and dll files as being the targets of this I am going to assume that the assets are not coming along too else they would have mentioned that. Also, assuming you want to release your art for free, you tend not to release art under GPL as such a thing is geared more towards software. I don't know what they are suggesting as a compatible comparable option these days; we usually see something in the creative commons world - [URL]https://creativecommons.org/use-remix/cc-licenses/[/URL] but there are other choices (and some things might be incompatible, especially if you pick one of the other popular open source licences that have a different set of freedoms/restrictions for your software [URL]https://choosealicense.com/[/URL] , [URL]https://opensource.org/licenses[/URL] ). To that end you will have to go looking on that side of things. *normally it is only the small indie games from more recent times, old indie stuff, games that might have been big but no big company today owns them or cares about them, or decades old DOS era stuff that ever goes completely "code, art and all" GPL or similar. Most of the big companies will throw up an old version of the game in dosbox on Steam, GOG, their website... and allow you to copy-paste files from them. Sometimes they have other reasons too like the musical composers might still be owed something. See also why in most versions of open source doom or quake or whatever you might have seen would have got you to provide the WADs and whatnot yourself. [/QUOTE]
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