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Nintendo 3DS
Circle Pad patches for Super Mario 64 DS and other games (in TwilightMenu with TWPatcher and RTCom)
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<blockquote data-quote="shoco" data-source="post: 10278089" data-attributes="member: 499034"><p>They do support the Europe versions (<a href="https://github.com/StraDaMa/Legend-of-Zelda-Spirit-Tracks-D-Pad-Patch/commit/4fa26cf8d59be4116e131da89bc3a0f686a213bb" target="_blank">1</a> & <a href="https://github.com/StraDaMa/Legend-of-Zelda-Phantom-Hourglass-D-Pad-Patch/commit/09e8d7251630b0361ff92339e2208d7d04481a4f" target="_blank">2</a>). The Spirit Tracks had 2 revisions in Europe though, one of them is supported and another probably not. Just in case, you can turn off the checksum in the xdelta patcher, if it doesn't want to accept your rom.</p><p></p><p></p><p>I understand. But unlike those simple CPad patches, doing these heavy full-on modifications like the DPad mod is a much more involved process, not something I can do right now. Besides, there is no easy way to convert an xdelta patch into a cheat code. Maybe some other day, I'll think about it.</p><p><a href="https://gbatemp.net/threads/circle-pad-patches-for-super-mario-64-ds-and-other-games-in-twilightmenu-with-twpatcher-and-rtcom.623267/post-10079838" target="_blank">And as I heard</a>, this cheat code system is not exactly stable, because there is always a VM working in the background that executes these cheats 60 times per second and slows the game down, and may interfere with and even crash it. As far as I know, It is all fine, but I don't test my mods properly, so who knows.</p><p></p><p></p><p>Yes, I believe you can add it at the end of my cpad mod or just insert it as a separate cheat code (in R4CCE). Maybe it even works on the original NDS</p></blockquote><p></p>
[QUOTE="shoco, post: 10278089, member: 499034"] They do support the Europe versions ([URL='https://github.com/StraDaMa/Legend-of-Zelda-Spirit-Tracks-D-Pad-Patch/commit/4fa26cf8d59be4116e131da89bc3a0f686a213bb']1[/URL] & [URL='https://github.com/StraDaMa/Legend-of-Zelda-Phantom-Hourglass-D-Pad-Patch/commit/09e8d7251630b0361ff92339e2208d7d04481a4f']2[/URL]). The Spirit Tracks had 2 revisions in Europe though, one of them is supported and another probably not. Just in case, you can turn off the checksum in the xdelta patcher, if it doesn't want to accept your rom. I understand. But unlike those simple CPad patches, doing these heavy full-on modifications like the DPad mod is a much more involved process, not something I can do right now. Besides, there is no easy way to convert an xdelta patch into a cheat code. Maybe some other day, I'll think about it. [URL='https://gbatemp.net/threads/circle-pad-patches-for-super-mario-64-ds-and-other-games-in-twilightmenu-with-twpatcher-and-rtcom.623267/post-10079838']And as I heard[/URL], this cheat code system is not exactly stable, because there is always a VM working in the background that executes these cheats 60 times per second and slows the game down, and may interfere with and even crash it. As far as I know, It is all fine, but I don't test my mods properly, so who knows. Yes, I believe you can add it at the end of my cpad mod or just insert it as a separate cheat code (in R4CCE). Maybe it even works on the original NDS [/QUOTE]
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Damn near $20 so fuck them
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