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Nintendo 3DS
can I turn ds games into dsiware cias?
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<blockquote data-quote="Apache Thunder" data-source="post: 6006545" data-attributes="member: 105648"><p>Maybe some folks don't want to feed money to the flashcart industry.</p><p></p><p>Either way it would be nice to be able to run DS games without a flashcart. But not likely to happen. DS titles partly use Arm7 which I believe is not accessible when in CTR mode. So it would be very difficult if not impossible to emulate or virtualize a DS in a sandboxed app in 3DS mode.</p><p></p><p>The best case scenario is that someone makes a sig patch of TWL_FIRM so that you can build custom DSi SRLs. Then through that SRL you some how manage to make a DSi mode Sandbox application that can play DS games while in DSi mode. That assumes there's enough left over power in DSi mode to emulate/redirect save game code in DS games as they were originally programmed to save to a physical chip on a cartridge. Flashcarts did this too to allow saving to a file on MicroSD (so perhaps it may help to reverse how that works to see if you can translate that into something that may work from DSi mode)</p><p></p><p>Then maybe. But in all likely hood you may not be able to properly emulate/fix the save game issue thus you'd either have to break save game functionality entirely, or pre-patch every game you want to run in this DSi sandboxed environment you setup. You could also pre-patch them and install them as individual SRLs if TWL_FIRM sig patches become a thing. But installing DS games to TWLN would mean you'd run out of space quickly. There's not a lot of space allocated to TWL NAND where all DSiWare gets installed. Some games like most of the pokemon games are too large to even fit a single one of them onto TWLN partition.</p><p></p><p>There just isn't enough interest in doing something like this so it's unlikely to happen. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite29" alt=":(" title="frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Apache Thunder, post: 6006545, member: 105648"] Maybe some folks don't want to feed money to the flashcart industry. Either way it would be nice to be able to run DS games without a flashcart. But not likely to happen. DS titles partly use Arm7 which I believe is not accessible when in CTR mode. So it would be very difficult if not impossible to emulate or virtualize a DS in a sandboxed app in 3DS mode. The best case scenario is that someone makes a sig patch of TWL_FIRM so that you can build custom DSi SRLs. Then through that SRL you some how manage to make a DSi mode Sandbox application that can play DS games while in DSi mode. That assumes there's enough left over power in DSi mode to emulate/redirect save game code in DS games as they were originally programmed to save to a physical chip on a cartridge. Flashcarts did this too to allow saving to a file on MicroSD (so perhaps it may help to reverse how that works to see if you can translate that into something that may work from DSi mode) Then maybe. But in all likely hood you may not be able to properly emulate/fix the save game issue thus you'd either have to break save game functionality entirely, or pre-patch every game you want to run in this DSi sandboxed environment you setup. You could also pre-patch them and install them as individual SRLs if TWL_FIRM sig patches become a thing. But installing DS games to TWLN would mean you'd run out of space quickly. There's not a lot of space allocated to TWL NAND where all DSiWare gets installed. Some games like most of the pokemon games are too large to even fit a single one of them onto TWLN partition. There just isn't enough interest in doing something like this so it's unlikely to happen. :( [/QUOTE]
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