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Baldur's Gate III - GBAtemp First Impressions
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<blockquote data-quote="diggeloid" data-source="post: 10219866" data-attributes="member: 486891"><p>BG1/2 gameplay is very different from this one. The older BG games used "real time with pause", whereas this uses the Divinity Original Sin 2's turn-based mechanics for the combat. </p><p></p><p>I love this game just like I loved Divinity because of the insane amount of freedom it gives you. In my first Divinity playthrough with my brother, we encountered a troll that was way too strong for us to kill, but we had a telekinesis spell which enables us to move heavy objects. So, we found a crate, loaded it up with the heaviest shit we could find, then used the spell to "throw" the crate at the troll, effectively nuking his ass. It wasn't a scripted "throw" option in the combat menu, it was just the regular non-combat mechanic of moving objects around in the world, which you can use to solve puzzles or organize things. By moving an object <em>through</em> a character, they take damage proportional to the weight of the item, making it possible to hijack it for combat.</p><p></p><p>That kind of emergent gameplay is everywhere in these Larian RPGs. All of the mechanics (and there are many) complement each other in surprising ways. I'm not even a fan of DnD nor Baldur's Gate, but bought and am currently playing the hell out of this one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite55" alt=":D" title="big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="diggeloid, post: 10219866, member: 486891"] BG1/2 gameplay is very different from this one. The older BG games used "real time with pause", whereas this uses the Divinity Original Sin 2's turn-based mechanics for the combat. I love this game just like I loved Divinity because of the insane amount of freedom it gives you. In my first Divinity playthrough with my brother, we encountered a troll that was way too strong for us to kill, but we had a telekinesis spell which enables us to move heavy objects. So, we found a crate, loaded it up with the heaviest shit we could find, then used the spell to "throw" the crate at the troll, effectively nuking his ass. It wasn't a scripted "throw" option in the combat menu, it was just the regular non-combat mechanic of moving objects around in the world, which you can use to solve puzzles or organize things. By moving an object [I]through[/I] a character, they take damage proportional to the weight of the item, making it possible to hijack it for combat. That kind of emergent gameplay is everywhere in these Larian RPGs. All of the mechanics (and there are many) complement each other in surprising ways. I'm not even a fan of DnD nor Baldur's Gate, but bought and am currently playing the hell out of this one :D [/QUOTE]
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hi
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Materia_tofu
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hey sylv? do you know why gameyob crashes on the EZP?
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Materia_tofu
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@SylverReZ
forgor to tag lol
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SylverReZ
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@Materia_tofu
, Maybe ask the EZ-Flash team.
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maybe tomorrow lol
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You can make a post on the DS forum about your findings, and they'll do their best to respond. They have a GBAtemp account here, you know.
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oh ye i made a post i did forget they had an account i prob shouldve tagged them in the post
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@Materia_tofu
, Would've been a great idea, because they'll notice.
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Update on my brother: He's home now, tired and hungry, obviously, but other than that, seems to be doing fine.
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