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<blockquote data-quote="Coto" data-source="post: 4115030" data-attributes="member: 255070"><p>Capcom know pretty well how to work on lower hardware, also, the GPU on the 3DS could handle a lot if used properly. Leaving enough cycles to get the code and the hypervisor on the CPU running.</p><p></p><p>On a side note, this may be interesting but... (on 3.0.0.6U) if you turn on wireless right before loading a DS game, it'll serve as local TCP/IP in DS-Mode (localplay as we all know). But if you turn it off while in DS mode you cannot enable it again, unless you go back the 3DS System Menu, re-enable it, then go back to DS Mode.</p><p></p><p>Some users suspected the GBA Mode was achieved by "re-using" the simulated ARM7tdmi cpu in DS mode, but it turns out it is a 3DS Mode GBA Emu. Why? Because you can enable wireless and disable it as many times as you can while on a GBA Game. If it were to stick to DS Mode, wireless shouldn't be brought back once shut down, right?</p><p></p><p>Just a guess</p></blockquote><p></p>
[QUOTE="Coto, post: 4115030, member: 255070"] Capcom know pretty well how to work on lower hardware, also, the GPU on the 3DS could handle a lot if used properly. Leaving enough cycles to get the code and the hypervisor on the CPU running. On a side note, this may be interesting but... (on 3.0.0.6U) if you turn on wireless right before loading a DS game, it'll serve as local TCP/IP in DS-Mode (localplay as we all know). But if you turn it off while in DS mode you cannot enable it again, unless you go back the 3DS System Menu, re-enable it, then go back to DS Mode. Some users suspected the GBA Mode was achieved by "re-using" the simulated ARM7tdmi cpu in DS mode, but it turns out it is a 3DS Mode GBA Emu. Why? Because you can enable wireless and disable it as many times as you can while on a GBA Game. If it were to stick to DS Mode, wireless shouldn't be brought back once shut down, right? Just a guess [/QUOTE]
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