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Adrenaline popsloader psx games?
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<blockquote data-quote="yeshuachrist" data-source="post: 7901961" data-attributes="member: 261252"><p>Tales of Destiny Gemini 1.0/Eboot.bin and KEYS.BIN</p><p></p><p>Game Folder Name, plus those two files (KEYS.BIN is only needed on some versions of pops, i just throw it in there anyway),</p><p></p><p>ps1 games go in ux0/pspemu/PSP/GAME .... a folder for the game's name with eboot.bin and keys.bin ....... psp goes in the ISO folder, ux0/pspemu/ISO .... "gamename.cso"</p><p></p><p><span style="color: #ff0000">I'm sure you know all that already.</span></p><p></p><p>The games executable files on the adrenaline can still read subchannel data.................before you use psx2psp to build the eboot file, you'll have to obtain an image of the game, but the reason you may want to burn it is to change some of the value in the subchannel data or mount it, before making the .cue/bin image (s) ................... it can help, for this <span style="color: #ff0000">Tales of Phantasia, i think i just nabbed a rip from a good source, nothing special, then ran it through ultraiso after mounting it or something</span>. (Final Fantasy 7/8/9 hard mod patches work, saga frontier 2 works used a protection fix patch may not be needed, skull monkeys requires a patch but does work afterwards ........ Legend of Dragoon Encounter Fix patch works, and Xenogears Hard Mod Works, and Saga Frontier 1 with "Monster Ability Seal Equip patch and Alk's Stat Learn" patches applied.</p></blockquote><p></p>
[QUOTE="yeshuachrist, post: 7901961, member: 261252"] Tales of Destiny Gemini 1.0/Eboot.bin and KEYS.BIN Game Folder Name, plus those two files (KEYS.BIN is only needed on some versions of pops, i just throw it in there anyway), ps1 games go in ux0/pspemu/PSP/GAME .... a folder for the game's name with eboot.bin and keys.bin ....... psp goes in the ISO folder, ux0/pspemu/ISO .... "gamename.cso" [COLOR=#ff0000]I'm sure you know all that already.[/COLOR] The games executable files on the adrenaline can still read subchannel data.................before you use psx2psp to build the eboot file, you'll have to obtain an image of the game, but the reason you may want to burn it is to change some of the value in the subchannel data or mount it, before making the .cue/bin image (s) ................... it can help, for this [COLOR=#ff0000]Tales of Phantasia, i think i just nabbed a rip from a good source, nothing special, then ran it through ultraiso after mounting it or something[/COLOR]. (Final Fantasy 7/8/9 hard mod patches work, saga frontier 2 works used a protection fix patch may not be needed, skull monkeys requires a patch but does work afterwards ........ Legend of Dragoon Encounter Fix patch works, and Xenogears Hard Mod Works, and Saga Frontier 1 with "Monster Ability Seal Equip patch and Alk's Stat Learn" patches applied. [/QUOTE]
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