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Adrenalin, what is my best option for versions
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<blockquote data-quote="Deleted member 42501" data-source="post: 9762394" data-attributes="member: 42501"><p>Yeah, its quite odd. For sure the 2x scaling and Kermit processing is taking a chunk out of that extra speed but what you're left with is still in excess of the standard hardware (minus the odd quirks mentioned).</p><p></p><p>I went into it in detail in my other thread:</p><p></p><p><a href="https://gbatemp.net/threads/the-best-adrenaline-psp-picture-settings-ever.604395/#post-9761907" target="_blank">https://gbatemp.net/threads/the-best-adrenaline-psp-picture-settings-ever.604395/#post-9761907</a></p><p></p><p>Along with some points to inspire anyone looking for solutions/coding a way to get native resolution (Feel free to send it to Andy Nguyen if you're on the socials/know him). I do think its entirely possible and its something Sony would've done had the PSP not been so thoroughly cracked as that would threaten the Vitas security so it was sandboxed with limited resource access as we saw instead. Why else would they have picked a screen that was perfectly double the resolution if not for the purpose of that?</p><p></p><p>The modders have done a great job so far and all thats left really is optional extras that need creative solutions so if my input helps make that happen then cool as I don't mod any more. Definitely feel the solution lies in unlocking the extra VRAM and/or dropping the bits to up the res because something has to give in order to quadruple the pixel count on this chipset.</p><p></p><p>PPSSPP would add to the overhead but expanding the scope of the current config however would generate more room to play for better results than Gepatch.</p></blockquote><p></p>
[QUOTE="Deleted member 42501, post: 9762394, member: 42501"] Yeah, its quite odd. For sure the 2x scaling and Kermit processing is taking a chunk out of that extra speed but what you're left with is still in excess of the standard hardware (minus the odd quirks mentioned). I went into it in detail in my other thread: [URL]https://gbatemp.net/threads/the-best-adrenaline-psp-picture-settings-ever.604395/#post-9761907[/URL] Along with some points to inspire anyone looking for solutions/coding a way to get native resolution (Feel free to send it to Andy Nguyen if you're on the socials/know him). I do think its entirely possible and its something Sony would've done had the PSP not been so thoroughly cracked as that would threaten the Vitas security so it was sandboxed with limited resource access as we saw instead. Why else would they have picked a screen that was perfectly double the resolution if not for the purpose of that? The modders have done a great job so far and all thats left really is optional extras that need creative solutions so if my input helps make that happen then cool as I don't mod any more. Definitely feel the solution lies in unlocking the extra VRAM and/or dropping the bits to up the res because something has to give in order to quadruple the pixel count on this chipset. PPSSPP would add to the overhead but expanding the scope of the current config however would generate more room to play for better results than Gepatch. [/QUOTE]
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